[Mesa-dev] [PATCH] mesa: disable on-disk shader cache unless supported by the driver
Timothy Arceri
tarceri at itsqueeze.com
Thu Feb 2 06:32:58 UTC 2017
On Thu, 2 Feb 2017 16:17:02 +1100
Timothy Arceri <tarceri at itsqueeze.com> wrote:
> This will stop people enabling the shader cache on drivers that
> don't support it via the env vars. Also this will be required once
> support is enabled by default to stop drivers without support from
> breaking.
> ---
> src/mesa/main/context.c | 3 ++-
> src/mesa/main/mtypes.h | 3 +++
> 2 files changed, 5 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
> index 7ecd241..085cec9 100644
> --- a/src/mesa/main/context.c
> +++ b/src/mesa/main/context.c
> @@ -1230,7 +1230,8 @@ _mesa_initialize_context(struct gl_context *ctx,
> memset(&ctx->TextureFormatSupported, GL_TRUE,
> sizeof(ctx->TextureFormatSupported));
>
> - ctx->Cache = disk_cache_create();
> + if (ctx->Const.DiskShaderCache)
Actually I think this gets set too late from the driver. I need to think
about this some more.
> + ctx->Cache = disk_cache_create();
>
> switch (ctx->API) {
> case API_OPENGL_COMPAT:
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 3dcc23d..8a0c180 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -3762,6 +3762,9 @@ struct gl_constants
>
> /** GL_OES_primitive_bounding_box */
> bool NoPrimitiveBoundingBoxOutput;
> +
> + /** Does this driver support an on-disk shader cache */
> + bool DiskShaderCache;
> };
>
>
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