[Mesa-dev] [PATCH 2/2] anv: Implement the Sky Lake stencil PMA optimization
Jason Ekstrand
jason at jlekstrand.net
Thu Feb 2 20:30:19 UTC 2017
On Thu, Feb 2, 2017 at 10:55 AM, Nanley Chery <nanleychery at gmail.com> wrote:
> On Wed, Feb 01, 2017 at 10:11:42PM -0800, Jason Ekstrand wrote:
> > This improves the performance of Dota 2 on my Sky Lake Skull Canyon
> > machine by about 2-3%.
> > ---
> > src/intel/vulkan/anv_private.h | 1 +
> > src/intel/vulkan/gen8_cmd_buffer.c | 155 ++++++++++++++++++++++++++++++
> ++++++-
> > src/intel/vulkan/genX_pipeline.c | 6 +-
> > 3 files changed, 156 insertions(+), 6 deletions(-)
> >
> > diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_
> private.h
> > index 5fe4dd8..e7ad351 100644
> > --- a/src/intel/vulkan/anv_private.h
> > +++ b/src/intel/vulkan/anv_private.h
> > @@ -1475,6 +1475,7 @@ struct anv_pipeline {
> > bool writes_depth;
> > bool depth_test_enable;
> > bool writes_stencil;
> > + bool stencil_test_enable;
> > bool depth_clamp_enable;
> > bool kill_pixel;
> >
> > diff --git a/src/intel/vulkan/gen8_cmd_buffer.c
> b/src/intel/vulkan/gen8_cmd_buffer.c
> > index b877e27..553f0c3 100644
> > --- a/src/intel/vulkan/gen8_cmd_buffer.c
> > +++ b/src/intel/vulkan/gen8_cmd_buffer.c
> > @@ -157,16 +157,39 @@ __emit_sf_state(struct anv_cmd_buffer *cmd_buffer)
> > void
> > genX(cmd_buffer_enable_pma_fix)(struct anv_cmd_buffer *cmd_buffer,
> bool enable)
> > {
> > -#if GEN_GEN == 8
> > if (cmd_buffer->state.pma_fix_enabled == enable)
> > return;
> >
> > + cmd_buffer->state.pma_fix_enabled = enable;
> > +
> > + /* According to the Broadwell PIPE_CONTROL documentation, software
> should
> > + * emit a PIPE_CONTROL with the CS Stall and Depth Cache Flush bits
> set
> > + * prior to the LRI. If stencil buffer writes are enabled, then a
> Render
> > + * Cache Flush is also necessary.
> > + *
> > + * The Sky Lake docs say to use a depth stall rather than a command
> > + * streamer stall. However, the hardware seems to violently
> disagree.
> > + * A full command streamer stall seems to be needed in both cases.
> > + */
> > anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
> > pc.DepthCacheFlushEnable = true;
> > pc.CommandStreamerStallEnable = true;
> > pc.RenderTargetCacheFlushEnable = true;
> > }
> >
> > +#if GEN_GEN == 9
> > +
> > + uint32_t cache_mode;
> > + anv_pack_struct(&cache_mode, GENX(CACHE_MODE_0),
> > + .STCPMAOptimizationEnable = enable,
> > + .STCPMAOptimizationEnableMask = true);
> > + anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM), lri)
> {
> > + lri.RegisterOffset = GENX(CACHE_MODE_0_num);
> > + lri.DataDWord = cache_mode;
> > + }
> > +
> > +#elif GEN_GEN == 8
> > +
> > uint32_t cache_mode;
> > anv_pack_struct(&cache_mode, GENX(CACHE_MODE_1),
> > .NPPMAFixEnable = enable,
> > @@ -178,18 +201,20 @@ genX(cmd_buffer_enable_pma_fix)(struct
> anv_cmd_buffer *cmd_buffer, bool enable)
> > lri.DataDWord = cache_mode;
> > }
> >
> > +#endif /* GEN_GEN == 8 */
> > +
> > /* After the LRI, a PIPE_CONTROL with both the Depth Stall and Depth
> Cache
> > * Flush bits is often necessary. We do it regardless because it's
> easier.
> > * The render cache flush is also necessary if stencil writes are
> enabled.
> > + *
> > + * Again, the Sky Lake docs give a different set of flushes but the
> BDW
> > + * flushes seem to work just as well.
> > */
> > anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
> > pc.DepthStallEnable = true;
> > pc.DepthCacheFlushEnable = true;
> > pc.RenderTargetCacheFlushEnable = true;
> > }
> > -
> > - cmd_buffer->state.pma_fix_enabled = enable;
> > -#endif /* GEN_GEN == 8 */
> > }
> >
> > static inline bool
> > @@ -289,6 +314,124 @@ want_depth_pma_fix(struct anv_cmd_buffer
> *cmd_buffer)
> > wm_prog_data->computed_depth_mode != PSCDEPTH_OFF;
> > }
> >
> > +static inline bool
> > +want_stencil_pma_fix(struct anv_cmd_buffer *cmd_buffer)
> > +{
> > + assert(GEN_GEN == 9);
> > +
> > + /* From the Sky Lake PRM Vol. 2c CACHE_MODE_1::STC PMA Optimization
> Enable:
> > + *
> > + * Clearing this bit will force the STC cache to wait for pending
> > + * retirement of pixels at the HZ-read stage and do the STC-test
> for
> > + * Non-promoted, R-computed and Computed depth modes instead of
> > + * postponing the STC-test to RCPFE.
> > + *
> > + * STC_TEST_EN = 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
> > + * 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable
> > + *
> > + * STC_WRITE_EN = 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE
> &&
> > + * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer
> Write Enable &&
> > + * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE)
> > + *
> > + * COMP_STC_EN = STC_TEST_EN &&
> > + * 3DSTATE_PS_EXTRA::PixelShaderComputesStencil
> > + *
> > + * SW parses the pipeline states to generate the following logical
> > + * signal indicating if PMA FIX can be enabled.
> > + *
> > + * STC_PMA_OPT =
> > + * 3DSTATE_WM::ForceThreadDispatch != 1 &&
> > + * !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) &&
> > + * 3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL &&
> > + * 3DSTATE_DEPTH_BUFFER::HIZ Enable &&
> > + * !(3DSTATE_WM::EDSC_Mode == 2) &&
> > + * 3DSTATE_PS_EXTRA::PixelShaderValid &&
> > + * !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
> > + * 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
> > + * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve
> Enable ||
> > + * 3DSTATE_WM_HZ_OP::StencilBufferClear) &&
> > + * (COMP_STC_EN || STC_WRITE_EN) &&
> > + * ((3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
> > + * 3DSTATE_WM::ForceKillPix == ON ||
> > + * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
> > + * 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
> > + * 3DSTATE_PS_BLEND::AlphaTestEnable ||
> > + * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) ||
> > + * (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode !=
> PSCDEPTH_OFF))
> > + */
> > +
> > + /* These are always true:
> > + * 3DSTATE_WM::ForceThreadDispatch != 1 &&
> > + * !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0)
> > + */
> > +
> > + /* We only enable the PMA fix if HiZ is enabled. However, if HiZ is
> > + * *not* enabled and we don't set this bit there is no harm.
> Therefore,
> > + * we can just treat the NULL framebuffer case as has_hiz == false
> and
> > + * everything will work just fine.
> > + */
> > + if (cmd_buffer->state.framebuffer == NULL)
> > + return false;
> > +
> > + /* (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) &&
> > + * 3DSTATE_DEPTH_BUFFER::HIZ Enable
> > + */
> > + const struct anv_image_view *ds_iview =
> > + anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
> > + if (!ds_iview || ds_iview->image->aux_usage != ISL_AUX_USAGE_HIZ)
>
> I think there's an error here. For depth buffers, anv_image::aux_usage
> only indicates if there is an auxiliary HiZ buffer present. It does not
> indicate that the HiZ buffer is being used within a render pass. For
> that you'd have to check anv_attachment_state::aux_usage.
>
Good catch! I'll re-spin those two patches.
> -Nanley
>
> > + return false;
> > +
> > + /* 3DSTATE_PS_EXTRA::PixelShaderValid */
> > + struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
> > + if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT))
> > + return false;
> > +
> > + /* !(3DSTATE_WM::EDSC_Mode == 2) */
> > + const struct brw_wm_prog_data *wm_prog_data =
> get_wm_prog_data(pipeline);
> > + if (wm_prog_data->early_fragment_tests)
> > + return false;
> > +
> > + /* We never use anv_pipeline for HiZ ops so this is trivially true:
> > + * !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
> > + * 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
> > + * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
> > + * 3DSTATE_WM_HZ_OP::StencilBufferClear)
> > + */
> > +
> > + /* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
> > + * 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable
> > + */
> > + const bool stc_test_en =
> > + (ds_iview->image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
> > + pipeline->stencil_test_enable;
> > +
> > + /* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
> > + * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
> > + * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE)
> > + */
> > + const bool stc_write_en =
> > + (ds_iview->image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
> > + pipeline->writes_stencil;
> > +
> > + /* STC_TEST_EN && 3DSTATE_PS_EXTRA::PixelShaderComputesStencil */
> > + const bool comp_stc_en = stc_test_en && wm_prog_data->computed_
> stencil;
> > +
> > + /* COMP_STC_EN || STC_WRITE_EN */
> > + if (!(comp_stc_en || stc_write_en))
> > + return false;
> > +
> > + /* (3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
> > + * 3DSTATE_WM::ForceKillPix == ON ||
> > + * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
> > + * 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
> > + * 3DSTATE_PS_BLEND::AlphaTestEnable ||
> > + * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) ||
> > + * (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode !=
> PSCDEPTH_OFF)
> > + */
> > + return pipeline->kill_pixel ||
> > + wm_prog_data->computed_depth_mode != PSCDEPTH_OFF;
> > +}
> > +
> > void
> > genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
> > {
> > @@ -398,6 +541,7 @@ genX(cmd_buffer_flush_dynamic_state)(struct
> anv_cmd_buffer *cmd_buffer)
> > }
> >
> > if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
> > + ANV_CMD_DIRTY_RENDER_TARGETS |
> > ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK
> |
> > ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK
> |
> > ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE))
> {
> > @@ -423,6 +567,9 @@ genX(cmd_buffer_flush_dynamic_state)(struct
> anv_cmd_buffer *cmd_buffer)
> >
> > anv_batch_emit_merge(&cmd_buffer->batch, dwords,
> > pipeline->gen9.wm_depth_stencil);
> > +
> > + genX(cmd_buffer_enable_pma_fix)(cmd_buffer,
> > + want_stencil_pma_fix(cmd_
> buffer));
> > }
> > #endif
> >
> > diff --git a/src/intel/vulkan/genX_pipeline.c b/src/intel/vulkan/genX_
> pipeline.c
> > index 3f701f3..3087037 100644
> > --- a/src/intel/vulkan/genX_pipeline.c
> > +++ b/src/intel/vulkan/genX_pipeline.c
> > @@ -742,6 +742,7 @@ emit_ds_state(struct anv_pipeline *pipeline,
> > * to make sure it's initialized to something useful.
> > */
> > pipeline->writes_stencil = false;
> > + pipeline->stencil_test_enable = false;
> > pipeline->writes_depth = false;
> > pipeline->depth_test_enable = false;
> > memset(depth_stencil_dw, 0, sizeof(depth_stencil_dw));
> > @@ -757,6 +758,7 @@ emit_ds_state(struct anv_pipeline *pipeline,
> >
> > VkPipelineDepthStencilStateCreateInfo info = *pCreateInfo;
> > sanitize_ds_state(&info, &pipeline->writes_stencil, ds_aspects);
> > + pipeline->stencil_test_enable = info.stencilTestEnable;
> > pipeline->writes_depth = info.depthWriteEnable;
> > pipeline->depth_test_enable = info.depthTestEnable;
> >
> > @@ -1514,8 +1516,8 @@ compute_kill_pixel(struct anv_pipeline *pipeline,
> > const struct brw_wm_prog_data *wm_prog_data =
> get_wm_prog_data(pipeline);
> >
> > /* This computes the KillPixel portion of the computation for
> whether or
> > - * not we want to enable the PMA fix on gen8. It's given by this
> chunk of
> > - * the giant formula:
> > + * not we want to enable the PMA fix on gen8 or gen9. It's given by
> this
> > + * chunk of the giant formula:
> > *
> > * (3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
> > * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
> > --
> > 2.5.0.400.gff86faf
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
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