[Mesa-dev] [PATCH] Revert "radeonsi: decrease the number of texture slots to 24"
Nicolai Hähnle
nhaehnle at gmail.com
Thu Feb 2 22:43:06 UTC 2017
On 02.02.2017 19:46, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> This reverts commit bdd860e3076655519d45bd66936ef7be9b7dda63.
>
> Requested by a game developer.
>
> Cc: 17.0 <mesa-stable at lists.freedesktop.org>
We're really being pushed towards bindless_texture :)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
> ---
> src/gallium/drivers/radeonsi/si_state.h | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h
> index 6bb0673..3f08f54 100644
> --- a/src/gallium/drivers/radeonsi/si_state.h
> +++ b/src/gallium/drivers/radeonsi/si_state.h
> @@ -28,21 +28,21 @@
> #define SI_STATE_H
>
> #include "si_pm4.h"
> #include "radeon/r600_pipe_common.h"
>
> #define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1)
> #define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1)
>
> #define SI_MAX_ATTRIBS 16
> #define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
> -#define SI_NUM_SAMPLERS 24 /* OpenGL textures units per shader */
> +#define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */
> #define SI_NUM_CONST_BUFFERS 16
> #define SI_NUM_IMAGES 16
> #define SI_NUM_SHADER_BUFFERS 16
>
> struct si_screen;
> struct si_shader;
>
> struct si_state_blend {
> struct si_pm4_state pm4;
> uint32_t cb_target_mask;
>
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