[Mesa-dev] [PATCH v2 2/2] anv/blorp: Disable resolves for transparent black clears

Nanley Chery nanleychery at gmail.com
Thu Feb 2 23:28:37 UTC 2017


On Thu, Feb 02, 2017 at 08:15:30AM -0800, Nanley Chery wrote:

Polite ping.

> Signed-off-by: Nanley Chery <nanley.g.chery at intel.com>
> ---
>  src/intel/vulkan/anv_blorp.c | 10 ++++++++--
>  1 file changed, 8 insertions(+), 2 deletions(-)
> 
> diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c
> index 2cf972bb61..759d2ae944 100644
> --- a/src/intel/vulkan/anv_blorp.c
> +++ b/src/intel/vulkan/anv_blorp.c
> @@ -1451,9 +1451,15 @@ ccs_resolve_attachment(struct anv_cmd_buffer *cmd_buffer,
>           resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_FULL;
>        } else if (att_state->fast_clear) {
>           /* We don't know what to do with clear colors outside the render
> -          * pass.  We need a partial resolve.
> +          * pass.  We need a partial resolve. Only transparent black is
> +          * built into the surface state object and thus no resolve is
> +          * required for this case.
>            */
> -         resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL;
> +         if (att_state->clear_value.color.uint32[0] ||
> +             att_state->clear_value.color.uint32[1] ||
> +             att_state->clear_value.color.uint32[2] ||
> +             att_state->clear_value.color.uint32[3])
> +            resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL;
>        } else {
>           /* The image "natively" supports all the compression we care about
>            * and we don't need to resolve at all.  If this is the case, we also
> -- 
> 2.11.0
> 


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