[Mesa-dev] [PATCH v3] texgetimage: Add check for the effective target to GetTextureSubImage
Eduardo Lima Mitev
elima at igalia.com
Thu Feb 2 23:53:37 UTC 2017
On 02/02/2017 10:05 PM, Ilia Mirkin wrote:
> Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
>
> Although come to think of it, perhaps this *would* be better as
>
> if (!legal_getteximage_target(ctx, texObj->Target, true)) {
> _mesa_error(ctx, GL_INVALID_OPERATION,
> "%s(invalid texture)", caller);
> return;
> }
>
> or something. [No need for the INVALID_ENUM case though since the enum
> can't be *invalid* if it's in texobj->Target.]
>
> Sorry to be flip-flopping on this, but I keep confusing myself too :)
> I'd be happy with either patch, so feel free to slap my R-b on
> whichever you find clearer.
>
Ok, I finally pushed it based on your suggestion above. It seems clearer
and more robust.
Thanks a lot!
Eduardo
> Cheers,
>
> -ilia
>
> On Thu, Feb 2, 2017 at 3:57 PM, Eduardo Lima Mitev <elima at igalia.com> wrote:
>> OpenGL 4.5 spec, section "8.11.4 Texture Image Queries", page 233 of
>> the PDF states:
>>
>> "An INVALID_OPERATION error is generated if texture is the name of a buffer
>> or multisample texture."
>>
>> This is currently not being checked and e.g a multisample texture image can
>> be passed down to the driver hook, crashing the driver on i965.
>>
>> v2: (Ilia Mirkin) Move the check from gettextimage_error_check() to
>> GetTextureSubImage() and use the texObj target.
>>
>> v3: (Ilia Mirkin) Calling legal_getteximage_target() is not necessary, and
>> add GL_TEXTURE_2D_MULTISAMPLE_ARRAY too.
>> ---
>> src/mesa/main/texgetimage.c | 8 ++++++++
>> 1 file changed, 8 insertions(+)
>>
>> diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
>> index d5cb1636605..7202c7f99ab 100644
>> --- a/src/mesa/main/texgetimage.c
>> +++ b/src/mesa/main/texgetimage.c
>> @@ -1465,6 +1465,14 @@ _mesa_GetTextureSubImage(GLuint texture, GLint level,
>> return;
>> }
>>
>> + if (texObj->Target == GL_TEXTURE_BUFFER ||
>> + texObj->Target == GL_TEXTURE_2D_MULTISAMPLE ||
>> + texObj->Target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
>> + _mesa_error(ctx, GL_INVALID_OPERATION,
>> + "%s(buffer/multisample texture)", caller);
>> + return;
>> + }
>> +
>> if (getteximage_error_check(ctx, texObj, texObj->Target, level,
>> xoffset, yoffset, zoffset, width, height, depth,
>> format, type, bufSize, pixels, caller)) {
>> --
>> 2.11.0
>>
>
More information about the mesa-dev
mailing list