[Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games
Samuel Pitoiset
samuel.pitoiset at gmail.com
Fri Feb 3 17:23:27 UTC 2017
This is similar to the MESA_GLSL_VERSION_OVERRIDE envvar (mainly
for developers). But this one has the advantage to be configured
for specific apps which require a context with an explicit version.
For example, when an app requires a 3.2 core context, RadeonSI
will return a 4.5 context but this might fail (eg. ARK games).
No need to add both "ARK: Survival Evolved" and "ARK: Survival
Of The Fittest" because the executable name is the same.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/gallium/include/state_tracker/st_api.h | 1 +
src/gallium/state_trackers/dri/dri_screen.c | 3 +++
src/gallium/state_trackers/osmesa/osmesa.c | 1 +
src/mesa/drivers/dri/common/drirc | 4 ++++
src/mesa/drivers/dri/common/xmlpool/t_options.h | 5 +++++
src/mesa/drivers/dri/i965/brw_context.c | 3 +++
src/mesa/state_tracker/st_extensions.c | 3 +++
7 files changed, 20 insertions(+)
diff --git a/src/gallium/include/state_tracker/st_api.h b/src/gallium/include/state_tracker/st_api.h
index a2e37d2e48..e0a73d74ad 100644
--- a/src/gallium/include/state_tracker/st_api.h
+++ b/src/gallium/include/state_tracker/st_api.h
@@ -246,6 +246,7 @@ struct st_config_options
boolean force_s3tc_enable;
boolean allow_glsl_extension_directive_midshader;
boolean glsl_zero_init;
+ unsigned override_glsl_version;
};
/**
diff --git a/src/gallium/state_trackers/dri/dri_screen.c b/src/gallium/state_trackers/dri/dri_screen.c
index a950f5241d..a1fa0a3be3 100644
--- a/src/gallium/state_trackers/dri/dri_screen.c
+++ b/src/gallium/state_trackers/dri/dri_screen.c
@@ -70,6 +70,7 @@ const __DRIconfigOptionsExtension gallium_config_options = {
DRI_CONF_DISABLE_SHADER_BIT_ENCODING("false")
DRI_CONF_FORCE_GLSL_VERSION(0)
DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER("false")
+ DRI_CONF_OVERRIDE_GLSL_VERSION(0)
DRI_CONF_SECTION_END
DRI_CONF_SECTION_MISCELLANEOUS
@@ -100,6 +101,8 @@ dri_fill_st_options(struct st_config_options *options,
options->allow_glsl_extension_directive_midshader =
driQueryOptionb(optionCache, "allow_glsl_extension_directive_midshader");
options->glsl_zero_init = driQueryOptionb(optionCache, "glsl_zero_init");
+ options->override_glsl_version =
+ driQueryOptioni(optionCache, "override_glsl_version");
}
static const __DRIconfig **
diff --git a/src/gallium/state_trackers/osmesa/osmesa.c b/src/gallium/state_trackers/osmesa/osmesa.c
index 18f1b88128..8102be14ed 100644
--- a/src/gallium/state_trackers/osmesa/osmesa.c
+++ b/src/gallium/state_trackers/osmesa/osmesa.c
@@ -679,6 +679,7 @@ OSMesaCreateContextAttribs(const int *attribList, OSMesaContext sharelist)
attribs.options.disable_shader_bit_encoding = FALSE;
attribs.options.force_s3tc_enable = FALSE;
attribs.options.force_glsl_version = 0;
+ attribs.options.override_glsl_version = 0;
osmesa_init_st_visual(&attribs.visual,
PIPE_FORMAT_R8G8B8A8_UNORM,
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index 20fd8123e4..52c121a064 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -104,5 +104,9 @@ TODO: document the other workarounds.
<application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
+
+ <application name="ARK: Survival Evolved" executable="ShooterGame">
+ <option name="override_glsl_version" value="320" />
+ </application>
</device>
</driconf>
diff --git a/src/mesa/drivers/dri/common/xmlpool/t_options.h b/src/mesa/drivers/dri/common/xmlpool/t_options.h
index a189bbedec..fb9ecbe3e7 100644
--- a/src/mesa/drivers/dri/common/xmlpool/t_options.h
+++ b/src/mesa/drivers/dri/common/xmlpool/t_options.h
@@ -110,6 +110,11 @@ DRI_CONF_OPT_BEGIN_V(force_glsl_version, int, def, "0:999") \
DRI_CONF_DESC(en,gettext("Force a default GLSL version for shaders that lack an explicit #version line")) \
DRI_CONF_OPT_END
+#define DRI_CONF_OVERRIDE_GLSL_VERSION(def) \
+DRI_CONF_OPT_BEGIN_V(override_glsl_version, int, def, "0:999") \
+ DRI_CONF_DESC(en,gettext("Override the GLSL version for apps that require an explicit version")) \
+DRI_CONF_OPT_END
+
#define DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER(def) \
DRI_CONF_OPT_BEGIN_B(allow_glsl_extension_directive_midshader, def) \
DRI_CONF_DESC(en,gettext("Allow GLSL #extension directives in the middle of shaders")) \
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 7240b1f445..373985ceb8 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -910,6 +910,9 @@ brw_process_driconf_options(struct brw_context *brw)
ctx->Const.ForceGLSLVersion =
driQueryOptioni(options, "force_glsl_version");
+ ctx->Const.GLSLVersion =
+ driQueryOptioni(options, "override_glsl_version");
+
ctx->Const.DisableGLSLLineContinuations =
driQueryOptionb(options, "disable_glsl_line_continuations");
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 293814e3ae..d534e8e5dc 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -874,6 +874,9 @@ void st_init_extensions(struct pipe_screen *screen,
_mesa_override_glsl_version(consts);
+ if (options->override_glsl_version > 0)
+ consts->GLSLVersion = options->override_glsl_version;
+
if (options->force_glsl_version > 0 &&
options->force_glsl_version <= consts->GLSLVersion) {
consts->ForceGLSLVersion = options->force_glsl_version;
--
2.11.0
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