[Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games

Eero Tamminen eero.t.tamminen at intel.com
Mon Feb 6 15:45:54 UTC 2017


On 05.02.2017 15:19, Samuel Pitoiset wrote:
> On 02/03/2017 07:48 PM, Bas Nieuwenhuizen wrote:
>> As far as I can see[1], when the game detects GL 4.3+, the engine tries
>> to load a different set of shaders from disk, but the game developers
>> have not enabled the right flag during building, so the shaders for
>> GL4.3+ are not actually distributed with the game, which results in a
>> failure to load the game. From my POV this is entirely the fault of the
>> game.
> I can confirm that these ARK games fail to start with a 4.3+ context.
> But from my point of view, I'm not really *sure* it's a game fault
> because as you said in the related ticket, the game starts correctly
> with AMDGPU-pro because it returns the right context. Maybe we should
> just do the same?
>> That said, the bug contains a report from someone else that it works on
>> intel with GL4.3+.

That was me.  The game is still early access and has been updated many 
times since.

>> I never got to test that or look deeper into this, so
>> it could very well be that I overlooked something during this analysis.
> It would be interesting to get a confirmation, but I don't have any
> intel hw here.

Results from quick try on Ubuntu 16.04 with today's version of the game 
(ARK: Survival Evolved)...

With (Ubuntu 16.04 default) Mesa 11.2, game starts to the game main 
menu, but when one starts from that a single player campaign, it will 
crash before the real game begins, after few minutes of loading (when 
game RAM resident set size has grown to ~10 GB):
Thread 1 "ShooterGame" received signal SIGSEGV, Segmentation fault.
0x0000000001369f9b in _start ()
(gdb) bt
#0  0x0000000001369f9b in _start ()

With latest Mesa (with or without the patch), game will just show a 
small dialog with few garbage characters and exit.  I have no idea what 
it wants to complain about.

	- Eero

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