[Mesa-dev] GLSL IR & TGSI on-disk shader cache

Marek Olšák maraeo at gmail.com
Tue Feb 7 15:54:31 UTC 2017


On Tue, Feb 7, 2017 at 4:42 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> Without the radeonsi patch min fps still goes up around 4 fps in
> the Shadow of Mordor benchmark (although the stalls are still
> very noticeable).

I don't fully understand this. Can you elaborate on that?

There are 4 tests that can be done:
1) no shader cache: run the benchmark with mesa/master once
2) radeonsi cache: run the benchmark with mesa/master for the second
time in the same process
3) glsl-tgsi cache: run the benchmark with your branch once after the
disk cache is ready
4) both caches: run the benchmark with your branch for the second time
in the same process

Marek


More information about the mesa-dev mailing list