[Mesa-dev] [PATCH] radv: Add CPU color packing for VK_FORMAT_A2B10G10R10_UNORM_PACK32.
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Wed Feb 8 17:19:58 UTC 2017
For allowing fast color clears in the main render targets of dota2.
Signed-off-by: Bas Nieuwenhuizen <basni at google.com>
---
src/amd/vulkan/radv_formats.c | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/src/amd/vulkan/radv_formats.c b/src/amd/vulkan/radv_formats.c
index f18ecee9d2a..284e7025fbc 100644
--- a/src/amd/vulkan/radv_formats.c
+++ b/src/amd/vulkan/radv_formats.c
@@ -940,8 +940,11 @@ bool radv_format_pack_clear_color(VkFormat format,
clear_vals[1] |= ((uint16_t)util_iround(CLAMP(value->float32[3], 0.0f, 1.0f) * 0xffff)) << 16;
break;
case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
- /* TODO */
- return false;
+ clear_vals[0] = ((uint16_t)util_iround(CLAMP(value->float32[0], 0.0f, 1.0f) * 0x3ff)) & 0x3ff;
+ clear_vals[0] |= (((uint16_t)util_iround(CLAMP(value->float32[1], 0.0f, 1.0f) * 0x3ff)) & 0x3ff) << 10;
+ clear_vals[0] |= (((uint16_t)util_iround(CLAMP(value->float32[2], 0.0f, 1.0f) * 0x3ff)) & 0x3ff) << 20;
+ clear_vals[0] |= (((uint16_t)util_iround(CLAMP(value->float32[1], 0.0f, 1.0f) * 0x3)) & 0x3) << 30;
+ return true;
case VK_FORMAT_R32G32_SFLOAT:
clear_vals[0] = fui(value->float32[0]);
clear_vals[1] = fui(value->float32[1]);
--
2.11.0
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