[Mesa-dev] [PATCH 14/26] mesa: Connect the generated GL command marshalling code to the build.
Marek Olšák
maraeo at gmail.com
Wed Feb 8 18:03:28 UTC 2017
From: Eric Anholt <eric at anholt.net>
v2: Rebase on the Begin/End changes, and just disable this feature on
non-GL-core.
---
src/mapi/glapi/gen/gl_marshal.py | 10 ++++++++++
src/mesa/Makefile.sources | 2 ++
src/mesa/main/glthread.c | 25 +++++++++++++++++++++++++
3 files changed, 37 insertions(+)
diff --git a/src/mapi/glapi/gen/gl_marshal.py b/src/mapi/glapi/gen/gl_marshal.py
index f8dfa00..e4137f4 100644
--- a/src/mapi/glapi/gen/gl_marshal.py
+++ b/src/mapi/glapi/gen/gl_marshal.py
@@ -59,20 +59,30 @@ def indent(delta = 3):
class PrintCode(gl_XML.gl_print_base):
def __init__(self):
super(PrintCode, self).__init__()
self.name = 'gl_marshal.py'
self.license = license.bsd_license_template % (
'Copyright (C) 2012 Intel Corporation', 'INTEL CORPORATION')
def printRealHeader(self):
print header
+ print '#include <X11/Xlib-xcb.h>'
+ print
+ print 'static _X_INLINE int safe_mul(int a, int b)'
+ print '{'
+ print ' if (a < 0 || b < 0) return -1;'
+ print ' if (a == 0 || b == 0) return 0;'
+ print ' if (a > INT_MAX / b) return -1;'
+ print ' return a * b;'
+ print '}'
+ print
def printRealFooter(self):
pass
def print_sync_call(self, func):
call = 'CALL_{0}(ctx->CurrentServerDispatch, ({1}))'.format(
func.name, func.get_called_parameter_string())
if func.return_type == 'void':
out('{0};'.format(call))
else:
diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
index 87d675d..65e1fc9 100644
--- a/src/mesa/Makefile.sources
+++ b/src/mesa/Makefile.sources
@@ -125,20 +125,22 @@ MAIN_FILES = \
main/histogram.h \
main/image.c \
main/image.h \
main/imports.c \
main/imports.h \
main/light.c \
main/light.h \
main/lines.c \
main/lines.h \
main/macros.h \
+ main/marshal_generated.c \
+ main/marshal_generated.h \
main/matrix.c \
main/matrix.h \
main/mipmap.c \
main/mipmap.h \
main/mm.c \
main/mm.h \
main/mtypes.h \
main/multisample.c \
main/multisample.h \
main/objectlabel.c \
diff --git a/src/mesa/main/glthread.c b/src/mesa/main/glthread.c
index 8877a69..01ca78c 100644
--- a/src/mesa/main/glthread.c
+++ b/src/mesa/main/glthread.c
@@ -47,22 +47,30 @@ glthread_allocate_batch(struct gl_context *ctx)
/* TODO: handle memory allocation failure. */
glthread->batch = calloc(1, sizeof(*glthread->batch));
if (!glthread->batch)
return;
glthread->batch->buffer = malloc(MARSHAL_MAX_CMD_SIZE);
}
static void
glthread_unmarshal_batch(struct gl_context *ctx, struct glthread_batch *batch)
{
+ size_t pos = 0;
+
_glapi_set_dispatch(ctx->CurrentServerDispatch);
+ while (pos < batch->used) {
+ pos += _mesa_unmarshal_dispatch_cmd(ctx, &batch->buffer[pos]);
+ }
+
+ assert(pos == batch->used);
+
free(batch->buffer);
free(batch);
}
static void *
glthread_worker(void *data)
{
struct gl_context *ctx = data;
struct glthread_state *glthread = ctx->GLThread;
@@ -105,20 +113,37 @@ glthread_worker(void *data)
}
void
_mesa_glthread_init(struct gl_context *ctx)
{
struct glthread_state *glthread = calloc(1, sizeof(*glthread));
if (!glthread)
return;
+ /* The marshalling dispatch table isn't integrated with the Begin/End
+ * dispatch table for desktop OpenGL, and the drawing functions are
+ * synchronous to support user vertex arrays on everything but GL core
+ * (even GLES 2/3) anyway, which means you'll end up with too much overhead
+ * from threading.
+ */
+ if (ctx->API != API_OPENGL_CORE)
+ return;
+
+ ctx->MarshalExec = _mesa_create_marshal_table(ctx);
+ if (!ctx->MarshalExec) {
+ free(glthread);
+ return;
+ }
+
+ ctx->CurrentClientDispatch = ctx->MarshalExec;
+
pthread_mutex_init(&glthread->mutex, NULL);
pthread_cond_init(&glthread->new_work, NULL);
pthread_cond_init(&glthread->work_done, NULL);
glthread->batch_queue_tail = &glthread->batch_queue;
ctx->GLThread = glthread;
glthread_allocate_batch(ctx);
pthread_create(&glthread->thread, NULL, glthread_worker, ctx);
--
2.7.4
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