[Mesa-dev] [PATCH 18/26] mesa: Statically allocate glthread command buffer in the batch struct.
Marek Olšák
maraeo at gmail.com
Wed Feb 8 18:03:32 UTC 2017
From: Eric Anholt <eric at anholt.net>
This avoids an extra pointer dereference in the marshalling functions,
which, with the instruction count doing in the low 30s, could actually
matter for main-thread performance.
---
src/mesa/main/glthread.c | 5 ++---
src/mesa/main/glthread.h | 8 ++++----
2 files changed, 6 insertions(+), 7 deletions(-)
diff --git a/src/mesa/main/glthread.c b/src/mesa/main/glthread.c
index 01ca78c..3a7c753 100644
--- a/src/mesa/main/glthread.c
+++ b/src/mesa/main/glthread.c
@@ -38,40 +38,39 @@
#include "main/marshal_generated.h"
#ifdef HAVE_PTHREAD
static void
glthread_allocate_batch(struct gl_context *ctx)
{
struct glthread_state *glthread = ctx->GLThread;
/* TODO: handle memory allocation failure. */
- glthread->batch = calloc(1, sizeof(*glthread->batch));
+ glthread->batch = malloc(sizeof(*glthread->batch));
if (!glthread->batch)
return;
- glthread->batch->buffer = malloc(MARSHAL_MAX_CMD_SIZE);
+ memset(glthread->batch, 0, offsetof(struct glthread_batch, buffer));
}
static void
glthread_unmarshal_batch(struct gl_context *ctx, struct glthread_batch *batch)
{
size_t pos = 0;
_glapi_set_dispatch(ctx->CurrentServerDispatch);
while (pos < batch->used) {
pos += _mesa_unmarshal_dispatch_cmd(ctx, &batch->buffer[pos]);
}
assert(pos == batch->used);
- free(batch->buffer);
free(batch);
}
static void *
glthread_worker(void *data)
{
struct gl_context *ctx = data;
struct glthread_state *glthread = ctx->GLThread;
ctx->Driver.SetBackgroundContext(ctx);
diff --git a/src/mesa/main/glthread.h b/src/mesa/main/glthread.h
index c38fef3..98ae115 100644
--- a/src/mesa/main/glthread.h
+++ b/src/mesa/main/glthread.h
@@ -87,28 +87,28 @@ struct glthread_state
*/
struct glthread_batch
{
/**
* Next batch of commands to execute after this batch, or NULL if this is
* the last set of commands queued. Protected by ctx->Marshal.Mutex.
*/
struct glthread_batch *next;
/**
- * Points to the first command in the batch.
+ * Amount of data used by batch commands, in bytes.
*/
- uint8_t *buffer;
+ size_t used;
/**
- * Amount of data used by batch commands, in bytes.
+ * Data contained in the command buffer.
*/
- size_t used;
+ uint8_t buffer[MARSHAL_MAX_CMD_SIZE];
};
void _mesa_glthread_init(struct gl_context *ctx);
void _mesa_glthread_destroy(struct gl_context *ctx);
void _mesa_glthread_flush_batch(struct gl_context *ctx);
void _mesa_glthread_finish(struct gl_context *ctx);
#else /* HAVE_PTHREAD */
--
2.7.4
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