[Mesa-dev] [PATCH 16/26] mesa: Custom thread marshalling for Flush.
Marek Olšák
maraeo at gmail.com
Wed Feb 8 18:03:30 UTC 2017
From: Paul Berry <stereotype441 at gmail.com>
---
src/mapi/glapi/gen/gl_API.xml | 3 +--
src/mesa/main/marshal.c | 33 +++++++++++++++++++++++++++++++++
src/mesa/main/marshal.h | 8 ++++++++
3 files changed, 42 insertions(+), 2 deletions(-)
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index 817421c..306dc52 100644
--- a/src/mapi/glapi/gen/gl_API.xml
+++ b/src/mapi/glapi/gen/gl_API.xml
@@ -2370,22 +2370,21 @@
<glx sop="108" handcode="true"/>
</function>
<!-- TODO: Flush is marshalled synchronously as a temporary hack
since we don't yet have a hook into SwapBuffers.
NOTE: when we remove this hack, we'll still have to handle Flush
specially to ensure that it causes all previous commands to get
delivered to the server thread.
-->
-
- <function name="Flush" es1="1.0" es2="2.0" marshal="sync">
+ <function name="Flush" es1="1.0" es2="2.0" marshal="custom">
<glx sop="142" handcode="true"/>
</function>
<function name="PopAttrib" deprecated="3.1">
<glx rop="141"/>
</function>
<function name="PushAttrib" deprecated="3.1">
<param name="mask" type="GLbitfield"/>
<glx rop="142"/>
diff --git a/src/mesa/main/marshal.c b/src/mesa/main/marshal.c
index c0760d2..14577dd 100644
--- a/src/mesa/main/marshal.c
+++ b/src/mesa/main/marshal.c
@@ -24,20 +24,53 @@
/** \file marshal.c
*
* Custom functions for marshalling GL calls from the main thread to a worker
* thread when automatic code generation isn't appropriate.
*/
#include "marshal.h"
#include "dispatch.h"
#include "marshal_generated.h"
+struct marshal_cmd_Flush
+{
+ struct marshal_cmd_base cmd_base;
+};
+
+
+void
+_mesa_unmarshal_Flush(struct gl_context *ctx,
+ const struct marshal_cmd_Flush *cmd)
+{
+ CALL_Flush(ctx->CurrentServerDispatch, ());
+}
+
+
+void GLAPIENTRY
+_mesa_marshal_Flush(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct marshal_cmd_Flush *cmd =
+ _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Flush,
+ sizeof(struct marshal_cmd_Flush));
+ (void) cmd;
+ _mesa_post_marshal_hook(ctx);
+
+ /* Flush() needs to be handled specially. In addition to telling the
+ * background thread to flush, we need to ensure that our own buffer is
+ * submitted to the background thread so that it will complete in a finite
+ * amount of time.
+ */
+ _mesa_glthread_flush_batch(ctx);
+}
+
+
struct marshal_cmd_ShaderSource
{
struct marshal_cmd_base cmd_base;
GLuint shader;
GLsizei count;
/* Followed by GLint length[count], then the contents of all strings,
* concatenated.
*/
};
diff --git a/src/mesa/main/marshal.h b/src/mesa/main/marshal.h
index 0b69d66..0e0e9b2 100644
--- a/src/mesa/main/marshal.h
+++ b/src/mesa/main/marshal.h
@@ -103,20 +103,28 @@ _mesa_post_marshal_hook(struct gl_context *ctx)
{
/* This can be enabled for debugging whether a failure is a synchronization
* problem between the main thread and the worker thread, or a failure in
* how we actually marshal.
*/
if (false)
_mesa_glthread_finish(ctx);
}
struct marshal_cmd_ShaderSource;
+struct marshal_cmd_Flush;
void GLAPIENTRY
_mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
const GLchar * const *string, const GLint *length);
void
_mesa_unmarshal_ShaderSource(struct gl_context *ctx,
const struct marshal_cmd_ShaderSource *cmd);
+void GLAPIENTRY
+_mesa_marshal_Flush(void);
+
+void
+_mesa_unmarshal_Flush(struct gl_context *ctx,
+ const struct marshal_cmd_Flush *cmd);
+
#endif /* MARSHAL_H */
--
2.7.4
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