[Mesa-dev] [PATCH 22/26] mesa: Disable glthread when glBegin() is called.
Marek Olšák
maraeo at gmail.com
Wed Feb 8 18:03:36 UTC 2017
From: Eric Anholt <eric at anholt.net>
glBegin() swaps dispatch tables, and we don't have any code in place for
handling that in glthread (which also messes with dispatch tables), and I
don't particularly care to at this point.
---
src/mapi/glapi/gen/gl_API.xml | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index d412c49..79dda84 100644
--- a/src/mapi/glapi/gen/gl_API.xml
+++ b/src/mapi/glapi/gen/gl_API.xml
@@ -1141,21 +1141,21 @@
<param name="range" type="GLsizei"/>
<return type="GLuint"/>
<glx sop="104"/>
</function>
<function name="ListBase" deprecated="3.1">
<param name="base" type="GLuint"/>
<glx rop="3"/>
</function>
- <function name="Begin" deprecated="3.1" exec="dynamic">
+ <function name="Begin" deprecated="3.1" exec="dynamic" marshal_fail="true">
<param name="mode" type="GLenum"/>
<glx rop="4"/>
</function>
<function name="Bitmap" deprecated="3.1">
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="xorig" type="GLfloat"/>
<param name="yorig" type="GLfloat"/>
<param name="xmove" type="GLfloat"/>
--
2.7.4
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