[Mesa-dev] [PATCH 24/26] mesa: Enable glthread on non-core contexts as well.
Marek Olšák
maraeo at gmail.com
Wed Feb 8 18:03:38 UTC 2017
From: Eric Anholt <eric at anholt.net>
I think I've fixed the last issue preventing trying glthread from being a
reasonable thing to do on compat contexts.
---
src/mesa/main/glthread.c | 9 ---------
1 file changed, 9 deletions(-)
diff --git a/src/mesa/main/glthread.c b/src/mesa/main/glthread.c
index 3a7c753..27f011e 100644
--- a/src/mesa/main/glthread.c
+++ b/src/mesa/main/glthread.c
@@ -112,29 +112,20 @@ glthread_worker(void *data)
}
void
_mesa_glthread_init(struct gl_context *ctx)
{
struct glthread_state *glthread = calloc(1, sizeof(*glthread));
if (!glthread)
return;
- /* The marshalling dispatch table isn't integrated with the Begin/End
- * dispatch table for desktop OpenGL, and the drawing functions are
- * synchronous to support user vertex arrays on everything but GL core
- * (even GLES 2/3) anyway, which means you'll end up with too much overhead
- * from threading.
- */
- if (ctx->API != API_OPENGL_CORE)
- return;
-
ctx->MarshalExec = _mesa_create_marshal_table(ctx);
if (!ctx->MarshalExec) {
free(glthread);
return;
}
ctx->CurrentClientDispatch = ctx->MarshalExec;
pthread_mutex_init(&glthread->mutex, NULL);
pthread_cond_init(&glthread->new_work, NULL);
--
2.7.4
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