[Mesa-dev] [PATCH 3/3] etnaviv: shader-db traces
Christian Gmeiner
christian.gmeiner at gmail.com
Wed Feb 8 19:47:55 UTC 2017
Hi Lucas,
2017-02-08 12:36 GMT+01:00 Lucas Stach <l.stach at pengutronix.de>:
> Am Mittwoch, den 08.02.2017, 12:10 +0100 schrieb Christian Gmeiner:
>> Signed-off-by: Christian Gmeiner <christian.gmeiner at gmail.com>
>> ---
>> src/gallium/drivers/etnaviv/etnaviv_compiler.h | 2 ++
>> src/gallium/drivers/etnaviv/etnaviv_debug.h | 1 +
>> src/gallium/drivers/etnaviv/etnaviv_screen.c | 1 +
>> src/gallium/drivers/etnaviv/etnaviv_shader.c | 44 +++++++++++++++++++++++++-
>> 4 files changed, 47 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/gallium/drivers/etnaviv/etnaviv_compiler.h b/src/gallium/drivers/etnaviv/etnaviv_compiler.h
>> index 211ae1a..de3e20d 100644
>> --- a/src/gallium/drivers/etnaviv/etnaviv_compiler.h
>> +++ b/src/gallium/drivers/etnaviv/etnaviv_compiler.h
>> @@ -56,6 +56,8 @@ struct etna_shader_io_file {
>>
>> /* shader object, for linking */
>> struct etna_shader {
>> + uint32_t id; /* for debug */
>
> Do you need this? It can certainly be removed from this patch, but I
> don't know if you have other stuff building on top of this.
>
It gets used in dump_shader_info(..) which was added with this patch.
>> uint processor; /* TGSI_PROCESSOR_... */
>> uint32_t code_size; /* code size in uint32 words */
>> uint32_t *code;
>> diff --git a/src/gallium/drivers/etnaviv/etnaviv_debug.h b/src/gallium/drivers/etnaviv/etnaviv_debug.h
>> index cfda52b..f47dffe 100644
>> --- a/src/gallium/drivers/etnaviv/etnaviv_debug.h
>> +++ b/src/gallium/drivers/etnaviv/etnaviv_debug.h
>> @@ -51,6 +51,7 @@
>> #define ETNA_DBG_FLUSH_ALL 0x100000 /* Flush after every rendered primitive */
>> #define ETNA_DBG_ZERO 0x200000 /* Zero all resources after allocation */
>> #define ETNA_DBG_DRAW_STALL 0x400000 /* Stall FE/PE after every draw op */
>> +#define ETNA_DBG_SHADERDB 0x800000 /* dump program compile information */
>>
>> extern int etna_mesa_debug; /* set in etna_screen.c from ETNA_DEBUG */
>>
>> diff --git a/src/gallium/drivers/etnaviv/etnaviv_screen.c b/src/gallium/drivers/etnaviv/etnaviv_screen.c
>> index 8f2882f..6272f6f 100644
>> --- a/src/gallium/drivers/etnaviv/etnaviv_screen.c
>> +++ b/src/gallium/drivers/etnaviv/etnaviv_screen.c
>> @@ -62,6 +62,7 @@ static const struct debug_named_value debug_options[] = {
>> {"flush_all", ETNA_DBG_FLUSH_ALL, "Flush after every rendered primitive"},
>> {"zero", ETNA_DBG_ZERO, "Zero all resources after allocation"},
>> {"draw_stall", ETNA_DBG_DRAW_STALL, "Stall FE/PE after each rendered primitive"},
>> + {"shaderdb", ETNA_DBG_SHADERDB, "Enable shaderdb output"},
>> DEBUG_NAMED_VALUE_END
>> };
>>
>> diff --git a/src/gallium/drivers/etnaviv/etnaviv_shader.c b/src/gallium/drivers/etnaviv/etnaviv_shader.c
>> index 8895311..87edf5b 100644
>> --- a/src/gallium/drivers/etnaviv/etnaviv_shader.c
>> +++ b/src/gallium/drivers/etnaviv/etnaviv_shader.c
>> @@ -223,6 +223,42 @@ etna_shader_update_vs_inputs(struct etna_context *ctx,
>> return true;
>> }
>>
>> +static inline const char *
>> +etna_shader_stage(struct etna_shader *shader)
>> +{
>> + switch (shader->processor) {
>> + case PIPE_SHADER_VERTEX: return "VERT";
>> + case PIPE_SHADER_FRAGMENT: return "FRAG";
>> + case PIPE_SHADER_COMPUTE: return "CL";
>> + default:
>> + unreachable("invalid type");
>> + return NULL;
>> + }
>> +}
>> +
>> +static void
>> +dump_shader_info(struct etna_shader *shader, struct pipe_debug_callback *debug)
>> +{
>> + if (!unlikely(etna_mesa_debug & ETNA_DBG_SHADERDB))
>> + return;
>> +
>> + pipe_debug_message(debug, SHADER_INFO, "\n"
>> + "SHADER-DB: %s prog %d: %u instructions %u temps\n"
>> + "SHADER-DB: %s prog %d: %u immediates %u consts\n"
>> + "SHADER-DB: %s prog %d: %u loops\n",
>> + etna_shader_stage(shader),
>> + shader->id,
>> + shader->code_size,
>> + shader->num_temps,
>> + etna_shader_stage(shader),
>> + shader->id,
>> + shader->uniforms.imm_count,
>> + shader->uniforms.const_count,
>> + etna_shader_stage(shader),
>> + shader->id,
>> + shader->num_loops);
>> +}
>> +
>> bool
>> etna_shader_update_vertex(struct etna_context *ctx)
>> {
>> @@ -235,8 +271,14 @@ etna_create_shader_state(struct pipe_context *pctx,
>> const struct pipe_shader_state *pss)
>> {
>> struct etna_context *ctx = etna_context(pctx);
>> + struct etna_shader *shader = etna_compile_shader(&ctx->specs, pss->tokens);
>> +
>> + static uint32_t id;
>
> A matter of personal taste, but I would prefer this static variable to
> be outside of the function. Makes it easier to grok that it is external
> state and stable across function calls.
>
In the long run (during the next months) I have planed to put that
incremental counter
to a better place. If its okay I will leave it where it is :)
>> + shader->id = id++;
>> +
>> + dump_shader_info(shader, &ctx->debug);
>>
>> - return etna_compile_shader(&ctx->specs, pss->tokens);
>> + return shader;
>> }
>>
>> static void
>
>
thanks
--
Christian Gmeiner, MSc
https://www.youtube.com/user/AloryOFFICIAL
https://soundcloud.com/christian-gmeiner
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