[Mesa-dev] Time to merge threaded GL dispatch? (aka glthread)
Ian Romanick
idr at freedesktop.org
Thu Feb 9 12:47:23 UTC 2017
On 02/07/2017 02:57 AM, Kenneth Graunke wrote:
> On Monday, February 6, 2017 8:54:40 PM PST Marek Olšák wrote:
>> On Mon, Feb 6, 2017 at 8:20 PM, Ernst Sjöstrand <ernstp at gmail.com> wrote:
>>> FYI glmark2 segfaults with mesa_glthread=true. Expected that some programs
>>> will segfault?
>>
>> Yes, even segfaults are expected with mesa_glthread=true.
>>
>> Marek
>
> Would it make sense to be crash-free or even regression-free on at
> least Piglit, before merging? (Or are we there already?)
s/make sense/be an absolute hard requirement full stop/. Yes.
> --Ken
>
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