[Mesa-dev] Time to merge threaded GL dispatch? (aka glthread)

Eric Anholt eric at anholt.net
Thu Feb 9 17:14:49 UTC 2017

Ian Romanick <idr at freedesktop.org> writes:

> On 02/08/2017 10:26 AM, Nicolai Hähnle wrote:
>> On 07.02.2017 23:54, Matt Turner wrote:
>>> On Tue, Feb 7, 2017 at 10:56 AM, Marek Olšák <maraeo at gmail.com> wrote:
>>>> On Tue, Feb 7, 2017 at 2:57 AM, Kenneth Graunke
>>>> <kenneth at whitecape.org> wrote:
>>>>> On Monday, February 6, 2017 8:54:40 PM PST Marek Olšák wrote:
>>>>>> On Mon, Feb 6, 2017 at 8:20 PM, Ernst Sjöstrand <ernstp at gmail.com>
>>>>>> wrote:
>>>>>>> FYI glmark2 segfaults with mesa_glthread=true. Expected that some
>>>>>>> programs
>>>>>>> will segfault?
>>>>>> Yes, even segfaults are expected with mesa_glthread=true.
>>>>>> Marek
>>>>> Would it make sense to be crash-free or even regression-free on at
>>>>> least Piglit, before merging?  (Or are we there already?)
>>>> It's not necessary. glthread is disabled by default. Nobody has tested
>>>> piglit with glthread. That will follow after it's been merged, or
>>>> never if it's never merged.
>>> I don't understand why you're so concerned about merging untested
>>> code. That violates some pretty fundamental development practices of
>>> the project.
>>> It's exactly unfinished projects like this that cause problems and
>>> inevitably have to be deleted later (ilo, openvg, d3d1x, etc). I don't
>>> think it's a burden to develop something out of the master branch
>>> until it's somewhat useful.
>> The code is already somewhat useful. Actually, make that _very_ useful
>> (big performance improvement) for _some_ cases.
>> I suspect most of the people in this discussion haven't really looked at
>> the code in detail (myself included). We should probably do some of that
>> before it is merged, since the code isn't just a new driver that is
>> isolated in its own directory. So I agree with Emil that it makes sense
>> to let the patches go over the mailing list once.
>> However, it's fine to merge this without passing piglit.
> No, it absolutely is not fine to merge.  We have never allowed such a
> thing, and I'll be damned if I'll allow this project to start.  Things
> that land that are known to be broken never actually get fixed.  Then we
> have to waste time fielding bug reports and Phoronix threads because
> users turn on the performance features and everything breaks.  It's just
> a terrible idea.

Yeah, just like how we gated the GLSL compiler until it was completely
done (we didn't) and NIR until it was completely done (we didn't) and
Vulkan until it was completely done (we didn't) and...

Software that people care about gets fixed.  I'm also concerned that
nobody actually cares about getting glthread working completely, given
Marek's attitude toward piglit conformance (and my also ignoring the
branch for the last however many years).  However, "we have never
allowed merging broken software that's only turned on under env
vars/configure" is totally false.  We do that regularly for big things
we care about.
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