[Mesa-dev] Time to merge threaded GL dispatch? (aka glthread)
ernstp at gmail.com
Thu Feb 9 18:27:32 UTC 2017
2017-02-09 18:06 GMT+01:00 Eero Tamminen <eero.t.tamminen at intel.com>:
My personal feeling is that minimal merging criteria should be:
> * no known segfaults
I bet that glmark2 just does something that's not allowed. Mesa can't
prevent all application bugs? Seems like it has a very buggy history with
lots of segfaults in other situations also.
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