[Mesa-dev] [PATCH 28/40] glsl/mesa: make a copy of attribute bindings in case of cache fallback
Nicolai Hähnle
nhaehnle at gmail.com
Fri Feb 10 11:25:38 UTC 2017
On 07.02.2017 04:42, Timothy Arceri wrote:
> From: Timothy Arceri <timothy.arceri at collabora.com>
>
> If the shader cache falls back to doing a compile and link we need the
> original attribute bindings as they could have changed after the program
> was first linked.
So, same question as for patch #22, I don't really understand why the
fallback attributes should be necessary and what the data flow is, since
the cache_fallback happens during glLinkProgram().
On top of that:
> ---
> src/compiler/glsl/shader_cache.cpp | 15 +++++++++++++++
> src/mesa/main/mtypes.h | 7 +++++++
> src/mesa/main/shaderobj.c | 6 ++++++
> 3 files changed, 28 insertions(+)
>
> diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
> index 729dd09..ddcd530 100644
> --- a/src/compiler/glsl/shader_cache.cpp
> +++ b/src/compiler/glsl/shader_cache.cpp
> @@ -808,9 +808,22 @@ read_hash_table(struct blob_reader *metadata, struct string_to_uint_map *hash)
> }
>
> static void
> +copy_hash_entry(const void *key, void *data, void *closure)
> +{
> + struct string_to_uint_map *ht = (struct string_to_uint_map *) closure;
> +
> + /* string_to_uint_map increases everything by 1 so we need to allow for
> + * this when copying the data directly.
> + */
> + ht->put(((intptr_t) data) - 1, (const char *) key);
> +}
> +
> +static void
> write_hash_tables(struct blob *metadata, struct gl_shader_program *prog)
> {
> write_hash_table(metadata, prog->AttributeBindings);
> + hash_table_call_foreach(prog->AttributeBindings->ht, copy_hash_entry,
> + prog->data->FallbackAttributeBindings);
> write_hash_table(metadata, prog->FragDataBindings);
> write_hash_table(metadata, prog->FragDataIndexBindings);
> }
> @@ -819,6 +832,8 @@ static void
> read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog)
> {
> read_hash_table(metadata, prog->AttributeBindings);
> + hash_table_call_foreach(prog->AttributeBindings->ht, copy_hash_entry,
> + prog->data->FallbackAttributeBindings);
It seems rather suspicious that both write_hash_tables and
read_hash_tables perform the copy in the same direction, and I don't see
FallbackAttributeBindings being used anywhere else.
Cheers,
Nicolai
> read_hash_table(metadata, prog->FragDataBindings);
> read_hash_table(metadata, prog->FragDataIndexBindings);
> }
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index f65cd76..d1dde0c 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -2688,6 +2688,13 @@ struct gl_shader_program_data
> GLuint NumFallbackShaders;
> struct gl_shader **FallbackShaders; /**< Shaders used for cache fallback */
>
> + /**
> + * If the shader cache falls back to doing a compile and link we need the
> + * original attribute bindings as they could have changed after the program
> + * was first linked.
> + */
> + struct string_to_uint_map *FallbackAttributeBindings;
> +
> /** List of all active resources after linking. */
> struct gl_program_resource *ProgramResourceList;
> unsigned NumProgramResourceList;
> diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
> index ed19a72..245a0b9 100644
> --- a/src/mesa/main/shaderobj.c
> +++ b/src/mesa/main/shaderobj.c
> @@ -276,6 +276,7 @@ init_shader_program(struct gl_shader_program *prog)
> prog->RefCount = 1;
>
> prog->AttributeBindings = string_to_uint_map_ctor();
> + prog->data->FallbackAttributeBindings = string_to_uint_map_ctor();
> prog->FragDataBindings = string_to_uint_map_ctor();
> prog->FragDataIndexBindings = string_to_uint_map_ctor();
>
> @@ -393,6 +394,11 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
> shProg->AttributeBindings = NULL;
> }
>
> + if (shProg->data->FallbackAttributeBindings) {
> + string_to_uint_map_dtor(shProg->data->FallbackAttributeBindings);
> + shProg->data->FallbackAttributeBindings = NULL;
> + }
> +
> if (shProg->FragDataBindings) {
> string_to_uint_map_dtor(shProg->FragDataBindings);
> shProg->FragDataBindings = NULL;
>
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