[Mesa-dev] [PATCH 13/40] glsl: add support for caching subroutines
Nicolai Hähnle
nhaehnle at gmail.com
Fri Feb 10 11:48:38 UTC 2017
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
On 07.02.2017 04:42, Timothy Arceri wrote:
> From: Timothy Arceri <timothy.arceri at collabora.com>
>
> ---
> src/compiler/glsl/shader_cache.cpp | 107 +++++++++++++++++++++++++++++++++++++
> 1 file changed, 107 insertions(+)
>
> diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
> index 4c43fc3..7d651bc 100644
> --- a/src/compiler/glsl/shader_cache.cpp
> +++ b/src/compiler/glsl/shader_cache.cpp
> @@ -208,6 +208,68 @@ decode_type_from_blob(struct blob_reader *blob)
> }
>
> static void
> +write_subroutines(struct blob *metadata, struct gl_shader_program *prog)
> +{
> + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> + struct gl_linked_shader *sh = prog->_LinkedShaders[i];
> + if (!sh)
> + continue;
> +
> + struct gl_program *glprog = sh->Program;
> +
> + blob_write_uint32(metadata, glprog->sh.NumSubroutineUniforms);
> + blob_write_uint32(metadata, glprog->sh.MaxSubroutineFunctionIndex);
> + blob_write_uint32(metadata, glprog->sh.NumSubroutineFunctions);
> + for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
> + int num_types = glprog->sh.SubroutineFunctions[j].num_compat_types;
> +
> + blob_write_string(metadata, glprog->sh.SubroutineFunctions[j].name);
> + blob_write_uint32(metadata, glprog->sh.SubroutineFunctions[j].index);
> + blob_write_uint32(metadata, num_types);
> +
> + for (int k = 0; k < num_types; k++) {
> + encode_type_to_blob(metadata,
> + glprog->sh.SubroutineFunctions[j].types[k]);
> + }
> + }
> + }
> +}
> +
> +static void
> +read_subroutines(struct blob_reader *metadata, struct gl_shader_program *prog)
> +{
> + struct gl_subroutine_function *subs;
> +
> + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> + struct gl_linked_shader *sh = prog->_LinkedShaders[i];
> + if (!sh)
> + continue;
> +
> + struct gl_program *glprog = sh->Program;
> +
> + glprog->sh.NumSubroutineUniforms = blob_read_uint32(metadata);
> + glprog->sh.MaxSubroutineFunctionIndex = blob_read_uint32(metadata);
> + glprog->sh.NumSubroutineFunctions = blob_read_uint32(metadata);
> +
> + subs = rzalloc_array(prog, struct gl_subroutine_function,
> + glprog->sh.NumSubroutineFunctions);
> + glprog->sh.SubroutineFunctions = subs;
> +
> + for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
> + subs[j].name = ralloc_strdup(prog, blob_read_string (metadata));
> + subs[j].index = (int) blob_read_uint32(metadata);
> + subs[j].num_compat_types = (int) blob_read_uint32(metadata);
> +
> + subs[j].types = rzalloc_array(prog, const struct glsl_type *,
> + subs[j].num_compat_types);
> + for (int k = 0; k < subs[j].num_compat_types; k++) {
> + subs[j].types[k] = decode_type_from_blob(metadata);
> + }
> + }
> + }
> +}
> +
> +static void
> write_xfb(struct blob *metadata, struct gl_shader_program *shProg)
> {
> struct gl_program *prog = shProg->last_vert_prog;
> @@ -476,10 +538,28 @@ read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog)
> }
>
> static void
> +write_shader_subroutine_index(struct blob *metadata,
> + struct gl_linked_shader *sh,
> + struct gl_program_resource *res)
> +{
> + assert(sh);
> +
> + for (unsigned j = 0; j < sh->Program->sh.NumSubroutineFunctions; j++) {
> + if (strcmp(((gl_subroutine_function *)res->Data)->name,
> + sh->Program->sh.SubroutineFunctions[j].name) == 0) {
> + blob_write_uint32(metadata, j);
> + break;
> + }
> + }
> +}
> +
> +static void
> write_program_resource_data(struct blob *metadata,
> struct gl_shader_program *prog,
> struct gl_program_resource *res)
> {
> + struct gl_linked_shader *sh;
> +
> switch(res->Type) {
> case GL_PROGRAM_INPUT:
> case GL_PROGRAM_OUTPUT: {
> @@ -530,6 +610,16 @@ write_program_resource_data(struct blob *metadata,
> }
> }
> break;
> + case GL_VERTEX_SUBROUTINE:
> + case GL_TESS_CONTROL_SUBROUTINE:
> + case GL_TESS_EVALUATION_SUBROUTINE:
> + case GL_GEOMETRY_SUBROUTINE:
> + case GL_FRAGMENT_SUBROUTINE:
> + case GL_COMPUTE_SUBROUTINE:
> + sh =
> + prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
> + write_shader_subroutine_index(metadata, sh, res);
> + break;
> default:
> assert(!"Support for writting resource not yet implemented.");
> }
> @@ -540,6 +630,8 @@ read_program_resource_data(struct blob_reader *metadata,
> struct gl_shader_program *prog,
> struct gl_program_resource *res)
> {
> + struct gl_linked_shader *sh;
> +
> switch(res->Type) {
> case GL_PROGRAM_INPUT:
> case GL_PROGRAM_OUTPUT: {
> @@ -577,6 +669,17 @@ read_program_resource_data(struct blob_reader *metadata,
> res->Data = &prog->last_vert_prog->
> sh.LinkedTransformFeedback->Varyings[blob_read_uint32(metadata)];
> break;
> + case GL_VERTEX_SUBROUTINE:
> + case GL_TESS_CONTROL_SUBROUTINE:
> + case GL_TESS_EVALUATION_SUBROUTINE:
> + case GL_GEOMETRY_SUBROUTINE:
> + case GL_FRAGMENT_SUBROUTINE:
> + case GL_COMPUTE_SUBROUTINE:
> + sh =
> + prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
> + res->Data =
> + &sh->Program->sh.SubroutineFunctions[blob_read_uint32(metadata)];
> + break;
> default:
> assert(!"Support for reading resource not yet implemented.");
> }
> @@ -797,6 +900,8 @@ shader_cache_write_program_metadata(struct gl_context *ctx,
>
> write_uniform_remap_table(metadata, prog);
>
> + write_subroutines(metadata, prog);
> +
> write_program_resource_list(metadata, prog);
>
> char sha1_buf[41];
> @@ -912,6 +1017,8 @@ shader_cache_read_program_metadata(struct gl_context *ctx,
>
> read_uniform_remap_table(&metadata, prog);
>
> + read_subroutines(&metadata, prog);
> +
> read_program_resource_list(&metadata, prog);
>
> if (metadata.current != metadata.end || metadata.overrun) {
>
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