[Mesa-dev] [PATCH 13/40] glsl: add support for caching subroutines

Nicolai Hähnle nhaehnle at gmail.com
Fri Feb 10 11:48:38 UTC 2017


Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>

On 07.02.2017 04:42, Timothy Arceri wrote:
> From: Timothy Arceri <timothy.arceri at collabora.com>
>
> ---
>  src/compiler/glsl/shader_cache.cpp | 107 +++++++++++++++++++++++++++++++++++++
>  1 file changed, 107 insertions(+)
>
> diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
> index 4c43fc3..7d651bc 100644
> --- a/src/compiler/glsl/shader_cache.cpp
> +++ b/src/compiler/glsl/shader_cache.cpp
> @@ -208,6 +208,68 @@ decode_type_from_blob(struct blob_reader *blob)
>  }
>
>  static void
> +write_subroutines(struct blob *metadata, struct gl_shader_program *prog)
> +{
> +   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> +      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
> +      if (!sh)
> +         continue;
> +
> +      struct gl_program *glprog = sh->Program;
> +
> +      blob_write_uint32(metadata, glprog->sh.NumSubroutineUniforms);
> +      blob_write_uint32(metadata, glprog->sh.MaxSubroutineFunctionIndex);
> +      blob_write_uint32(metadata, glprog->sh.NumSubroutineFunctions);
> +      for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
> +         int num_types = glprog->sh.SubroutineFunctions[j].num_compat_types;
> +
> +         blob_write_string(metadata, glprog->sh.SubroutineFunctions[j].name);
> +         blob_write_uint32(metadata, glprog->sh.SubroutineFunctions[j].index);
> +         blob_write_uint32(metadata, num_types);
> +
> +         for (int k = 0; k < num_types; k++) {
> +            encode_type_to_blob(metadata,
> +                                glprog->sh.SubroutineFunctions[j].types[k]);
> +         }
> +      }
> +   }
> +}
> +
> +static void
> +read_subroutines(struct blob_reader *metadata, struct gl_shader_program *prog)
> +{
> +   struct gl_subroutine_function *subs;
> +
> +   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> +      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
> +      if (!sh)
> +         continue;
> +
> +      struct gl_program *glprog = sh->Program;
> +
> +      glprog->sh.NumSubroutineUniforms = blob_read_uint32(metadata);
> +      glprog->sh.MaxSubroutineFunctionIndex = blob_read_uint32(metadata);
> +      glprog->sh.NumSubroutineFunctions = blob_read_uint32(metadata);
> +
> +      subs = rzalloc_array(prog, struct gl_subroutine_function,
> +                           glprog->sh.NumSubroutineFunctions);
> +      glprog->sh.SubroutineFunctions = subs;
> +
> +      for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
> +         subs[j].name = ralloc_strdup(prog, blob_read_string (metadata));
> +         subs[j].index = (int) blob_read_uint32(metadata);
> +         subs[j].num_compat_types = (int) blob_read_uint32(metadata);
> +
> +         subs[j].types = rzalloc_array(prog, const struct glsl_type *,
> +                                       subs[j].num_compat_types);
> +         for (int k = 0; k < subs[j].num_compat_types; k++) {
> +            subs[j].types[k] = decode_type_from_blob(metadata);
> +         }
> +      }
> +   }
> +}
> +
> +static void
>  write_xfb(struct blob *metadata, struct gl_shader_program *shProg)
>  {
>     struct gl_program *prog = shProg->last_vert_prog;
> @@ -476,10 +538,28 @@ read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog)
>  }
>
>  static void
> +write_shader_subroutine_index(struct blob *metadata,
> +                              struct gl_linked_shader *sh,
> +                              struct gl_program_resource *res)
> +{
> +   assert(sh);
> +
> +   for (unsigned j = 0; j < sh->Program->sh.NumSubroutineFunctions; j++) {
> +      if (strcmp(((gl_subroutine_function *)res->Data)->name,
> +                 sh->Program->sh.SubroutineFunctions[j].name) == 0) {
> +         blob_write_uint32(metadata, j);
> +         break;
> +      }
> +   }
> +}
> +
> +static void
>  write_program_resource_data(struct blob *metadata,
>                              struct gl_shader_program *prog,
>                              struct gl_program_resource *res)
>  {
> +   struct gl_linked_shader *sh;
> +
>     switch(res->Type) {
>     case GL_PROGRAM_INPUT:
>     case GL_PROGRAM_OUTPUT: {
> @@ -530,6 +610,16 @@ write_program_resource_data(struct blob *metadata,
>           }
>        }
>        break;
> +   case GL_VERTEX_SUBROUTINE:
> +   case GL_TESS_CONTROL_SUBROUTINE:
> +   case GL_TESS_EVALUATION_SUBROUTINE:
> +   case GL_GEOMETRY_SUBROUTINE:
> +   case GL_FRAGMENT_SUBROUTINE:
> +   case GL_COMPUTE_SUBROUTINE:
> +      sh =
> +         prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
> +      write_shader_subroutine_index(metadata, sh, res);
> +      break;
>     default:
>        assert(!"Support for writting resource not yet implemented.");
>     }
> @@ -540,6 +630,8 @@ read_program_resource_data(struct blob_reader *metadata,
>                             struct gl_shader_program *prog,
>                             struct gl_program_resource *res)
>  {
> +   struct gl_linked_shader *sh;
> +
>     switch(res->Type) {
>     case GL_PROGRAM_INPUT:
>     case GL_PROGRAM_OUTPUT: {
> @@ -577,6 +669,17 @@ read_program_resource_data(struct blob_reader *metadata,
>        res->Data = &prog->last_vert_prog->
>           sh.LinkedTransformFeedback->Varyings[blob_read_uint32(metadata)];
>        break;
> +   case GL_VERTEX_SUBROUTINE:
> +   case GL_TESS_CONTROL_SUBROUTINE:
> +   case GL_TESS_EVALUATION_SUBROUTINE:
> +   case GL_GEOMETRY_SUBROUTINE:
> +   case GL_FRAGMENT_SUBROUTINE:
> +   case GL_COMPUTE_SUBROUTINE:
> +      sh =
> +         prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
> +      res->Data =
> +         &sh->Program->sh.SubroutineFunctions[blob_read_uint32(metadata)];
> +      break;
>     default:
>        assert(!"Support for reading resource not yet implemented.");
>     }
> @@ -797,6 +900,8 @@ shader_cache_write_program_metadata(struct gl_context *ctx,
>
>     write_uniform_remap_table(metadata, prog);
>
> +   write_subroutines(metadata, prog);
> +
>     write_program_resource_list(metadata, prog);
>
>     char sha1_buf[41];
> @@ -912,6 +1017,8 @@ shader_cache_read_program_metadata(struct gl_context *ctx,
>
>     read_uniform_remap_table(&metadata, prog);
>
> +   read_subroutines(&metadata, prog);
> +
>     read_program_resource_list(&metadata, prog);
>
>     if (metadata.current != metadata.end || metadata.overrun) {
>



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