[Mesa-dev] [PATCH 16/40] glsl: add support for caching atomic buffers
Nicolai Hähnle
nhaehnle at gmail.com
Fri Feb 10 11:56:53 UTC 2017
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
On 07.02.2017 04:42, Timothy Arceri wrote:
> From: Timothy Arceri <timothy.arceri at collabora.com>
>
> ---
> src/compiler/glsl/shader_cache.cpp | 89 ++++++++++++++++++++++++++++++++++++++
> 1 file changed, 89 insertions(+)
>
> diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
> index 530bdad..e75717c 100644
> --- a/src/compiler/glsl/shader_cache.cpp
> +++ b/src/compiler/glsl/shader_cache.cpp
> @@ -405,6 +405,79 @@ read_buffer_blocks(struct blob_reader *metadata,
> }
>
> static void
> +write_atomic_buffers(struct blob *metadata, struct gl_shader_program *prog)
> +{
> + blob_write_uint32(metadata, prog->data->NumAtomicBuffers);
> +
> + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> + if (prog->_LinkedShaders[i]) {
> + struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
> + blob_write_uint32(metadata, glprog->info.num_abos);
> + }
> + }
> +
> + for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
> + blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Binding);
> + blob_write_uint32(metadata, prog->data->AtomicBuffers[i].MinimumSize);
> + blob_write_uint32(metadata, prog->data->AtomicBuffers[i].NumUniforms);
> +
> + blob_write_bytes(metadata, prog->data->AtomicBuffers[i].StageReferences,
> + sizeof(prog->data->AtomicBuffers[i].StageReferences));
> +
> + for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
> + blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Uniforms[j]);
> + }
> + }
> +}
> +
> +static void
> +read_atomic_buffers(struct blob_reader *metadata,
> + struct gl_shader_program *prog)
> +{
> + prog->data->NumAtomicBuffers = blob_read_uint32(metadata);
> + prog->data->AtomicBuffers =
> + rzalloc_array(prog, gl_active_atomic_buffer,
> + prog->data->NumAtomicBuffers);
> +
> + struct gl_active_atomic_buffer **stage_buff_list[MESA_SHADER_STAGES];
> + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> + if (prog->_LinkedShaders[i]) {
> + struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
> +
> + glprog->info.num_abos = blob_read_uint32(metadata);
> + glprog->sh.AtomicBuffers =
> + rzalloc_array(glprog, gl_active_atomic_buffer *,
> + glprog->info.num_abos);
> + stage_buff_list[i] = glprog->sh.AtomicBuffers;
> + }
> + }
> +
> + for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
> + prog->data->AtomicBuffers[i].Binding = blob_read_uint32(metadata);
> + prog->data->AtomicBuffers[i].MinimumSize = blob_read_uint32(metadata);
> + prog->data->AtomicBuffers[i].NumUniforms = blob_read_uint32(metadata);
> +
> + blob_copy_bytes(metadata,
> + (uint8_t *) &prog->data->AtomicBuffers[i].StageReferences,
> + sizeof(prog->data->AtomicBuffers[i].StageReferences));
> +
> + prog->data->AtomicBuffers[i].Uniforms = rzalloc_array(prog, unsigned,
> + prog->data->AtomicBuffers[i].NumUniforms);
> +
> + for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
> + prog->data->AtomicBuffers[i].Uniforms[j] = blob_read_uint32(metadata);
> + }
> +
> + for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
> + if (prog->data->AtomicBuffers[i].StageReferences[j]) {
> + *stage_buff_list[j] = &prog->data->AtomicBuffers[i];
> + stage_buff_list[j]++;
> + }
> + }
> + }
> +}
> +
> +static void
> write_xfb(struct blob *metadata, struct gl_shader_program *shProg)
> {
> struct gl_program *prog = shProg->last_vert_prog;
> @@ -790,6 +863,15 @@ write_program_resource_data(struct blob *metadata,
> }
> }
> break;
> + case GL_ATOMIC_COUNTER_BUFFER:
> + for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
> + if (((gl_active_atomic_buffer *)res->Data)->Binding ==
> + prog->data->AtomicBuffers[i].Binding) {
> + blob_write_uint32(metadata, i);
> + break;
> + }
> + }
> + break;
> case GL_TRANSFORM_FEEDBACK_BUFFER:
> for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
> if (((gl_transform_feedback_buffer *)res->Data)->Binding ==
> @@ -865,6 +947,9 @@ read_program_resource_data(struct blob_reader *metadata,
> case GL_UNIFORM:
> res->Data = &prog->data->UniformStorage[blob_read_uint32(metadata)];
> break;
> + case GL_ATOMIC_COUNTER_BUFFER:
> + res->Data = &prog->data->AtomicBuffers[blob_read_uint32(metadata)];
> + break;
> case GL_TRANSFORM_FEEDBACK_BUFFER:
> res->Data = &prog->last_vert_prog->
> sh.LinkedTransformFeedback->Buffers[blob_read_uint32(metadata)];
> @@ -1104,6 +1189,8 @@ shader_cache_write_program_metadata(struct gl_context *ctx,
>
> write_uniform_remap_tables(metadata, prog);
>
> + write_atomic_buffers(metadata, prog);
> +
> write_buffer_blocks(metadata, prog);
>
> write_subroutines(metadata, prog);
> @@ -1223,6 +1310,8 @@ shader_cache_read_program_metadata(struct gl_context *ctx,
>
> read_uniform_remap_tables(&metadata, prog);
>
> + read_atomic_buffers(&metadata, prog);
> +
> read_buffer_blocks(&metadata, prog);
>
> read_subroutines(&metadata, prog);
>
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