[Mesa-dev] [PATCH 33/40] glsl: create separate 32bit and 64bit versions of shader cache objects

Emil Velikov emil.l.velikov at gmail.com
Fri Feb 10 12:29:19 UTC 2017

Hi Tim,

Small suggestion, should we go for storing pointers.

On 7 February 2017 at 03:42, Timothy Arceri <tarceri at itsqueeze.com> wrote:

> +#if __x86_64__
> +#define CACHED_PROGRAM "program64:"
> +#else
> +#define CACHED_PROGRAM "program32:"
> +#endif
> +
This won't play nice with other architectures.
Something like sizeof(void *) == 4 or alike should be fine.


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