[Mesa-dev] [PATCH 07/40] glsl: make use of on disk shader cache
Timothy Arceri
tarceri at itsqueeze.com
Fri Feb 10 12:35:01 UTC 2017
On 10/02/17 22:41, Nicolai Hähnle wrote:
> On 07.02.2017 04:42, Timothy Arceri wrote:
>> From: Timothy Arceri <timothy.arceri at collabora.com>
>>
>> The hash key for glsl metadata is a hash of the hashes of each GLSL
>> source string.
>>
>> This commit uses the put_key/get_key support in the cache put the SHA-1
>> hash of the source string for each successfully compiled shader into the
>> cache. This allows for early, optimistic returns from glCompileShader
>> (if the identical source string had been successfully compiled in the
>> past),
>> in the hope that the final, linked shader will be found in the cache.
>>
>> This is based on the intial patch by Carl.
>
> Okay, here I actually think you may need some fallback handling around
> the shader source. I'm thinking of the following sequence:
>
> glShaderSource
> glCompileShader <-- deferred due to cache hit of shader
>
> glShaderSource
>
> glAttachShader
> glLinkProgram <-- no cache hit for program
>
> At that point, we have to actually compile the shader, but the true
> shader source has been thrown away.
>
> Or maybe I'm reading all of this code wrong?
Patch 22 should take care of this I think. Sorry for the patch ordering,
this patch should probably be at the end.
>
> Thanks,
> Nicolai
>
>> ---
>> src/compiler/glsl/glsl_parser_extras.cpp | 16 ++++++++++++++++
>> src/compiler/glsl/linker.cpp | 5 +++++
>> src/mesa/program/ir_to_mesa.cpp | 8 ++++++++
>> 3 files changed, 29 insertions(+)
>>
>> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp
>> b/src/compiler/glsl/glsl_parser_extras.cpp
>> index 6fe1dd9..e16d543 100644
>> --- a/src/compiler/glsl/glsl_parser_extras.cpp
>> +++ b/src/compiler/glsl/glsl_parser_extras.cpp
>> @@ -33,6 +33,8 @@
>> #include "main/shaderobj.h"
>> #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
>> #include "util/ralloc.h"
>> +#include "util/disk_cache.h"
>> +#include "util/mesa-sha1.h"
>> #include "ast.h"
>> #include "glsl_parser_extras.h"
>> #include "glsl_parser.h"
>> @@ -1924,6 +1926,20 @@ _mesa_glsl_compile_shader(struct gl_context
>> *ctx, struct gl_shader *shader,
>> state->error = glcpp_preprocess(state, &source, &state->info_log,
>> add_builtin_defines, state, ctx);
>>
>> + if (!force_recompile) {
>> + char buf[41];
>> + _mesa_sha1_compute(source, strlen(source), shader->sha1);
>> + if (ctx->Cache && disk_cache_has_key(ctx->Cache, shader->sha1)) {
>> + /* We've seen this shader before and know it compiles */
>> + if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
>> + fprintf(stderr, "deferring compile of shader: %s\n",
>> + _mesa_sha1_format(buf, shader->sha1));
>> + }
>> + shader->CompileStatus = true;
>> + return;
>> + }
>> + }
>> +
>> if (!state->error) {
>> _mesa_glsl_lexer_ctor(state, source);
>> _mesa_glsl_parse(state);
>> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
>> index 720c22b..b5745ba 100644
>> --- a/src/compiler/glsl/linker.cpp
>> +++ b/src/compiler/glsl/linker.cpp
>> @@ -73,6 +73,7 @@
>> #include "program.h"
>> #include "program/prog_instruction.h"
>> #include "program/program.h"
>> +#include "util/mesa-sha1.h"
>> #include "util/set.h"
>> #include "util/string_to_uint_map.h"
>> #include "linker.h"
>> @@ -81,6 +82,7 @@
>> #include "ir_rvalue_visitor.h"
>> #include "ir_uniform.h"
>> #include "builtin_functions.h"
>> +#include "shader_cache.h"
>>
>> #include "main/shaderobj.h"
>> #include "main/enums.h"
>> @@ -4651,6 +4653,9 @@ link_shaders(struct gl_context *ctx, struct
>> gl_shader_program *prog)
>> return;
>> }
>>
>> + if (shader_cache_read_program_metadata(ctx, prog))
>> + return;
>> +
>> void *mem_ctx = ralloc_context(NULL); // temporary linker context
>>
>> prog->ARB_fragment_coord_conventions_enable = false;
>> diff --git a/src/mesa/program/ir_to_mesa.cpp
>> b/src/mesa/program/ir_to_mesa.cpp
>> index ce58fbb..67c9267 100644
>> --- a/src/mesa/program/ir_to_mesa.cpp
>> +++ b/src/mesa/program/ir_to_mesa.cpp
>> @@ -46,6 +46,7 @@
>> #include "compiler/glsl_types.h"
>> #include "compiler/glsl/linker.h"
>> #include "compiler/glsl/program.h"
>> +#include "compiler/glsl/shader_cache.h"
>> #include "program/prog_instruction.h"
>> #include "program/prog_optimize.h"
>> #include "program/prog_print.h"
>> @@ -3114,6 +3115,10 @@ _mesa_glsl_link_shader(struct gl_context *ctx,
>> struct gl_shader_program *prog)
>> }
>> }
>>
>> + /* Return early if we are loading the shader from on-disk cache */
>> + if (prog->data->LinkStatus == linking_skipped)
>> + return;
>> +
>> if (ctx->_Shader->Flags & GLSL_DUMP) {
>> if (!prog->data->LinkStatus) {
>> fprintf(stderr, "GLSL shader program %d failed to link\n",
>> prog->Name);
>> @@ -3124,6 +3129,9 @@ _mesa_glsl_link_shader(struct gl_context *ctx,
>> struct gl_shader_program *prog)
>> fprintf(stderr, "%s\n", prog->data->InfoLog);
>> }
>> }
>> +
>> + if (prog->data->LinkStatus)
>> + shader_cache_write_program_metadata(ctx, prog);
>> }
>>
>> } /* extern "C" */
>>
>
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