[Mesa-dev] [PATCH 5/5] anv/pipeline: Be smarter about depth/stencil state

Jason Ekstrand jason at jlekstrand.net
Fri Feb 10 18:59:38 UTC 2017


On Thu, Feb 9, 2017 at 5:32 PM, Nanley Chery <nanleychery at gmail.com> wrote:

> On Wed, Feb 01, 2017 at 05:43:55PM -0800, Jason Ekstrand wrote:
> > This seemed to help Dota 2 by a percent or two.
>
> I wasn't able to reproduce this on SKL, could you qualify this with "on
> BDW"?
>

I've changed it to:

    It's a bit hard to measure because it almost gets lost in the noise,
    but this seemed to help Dota 2 by a percent or two on my Broadwell
    GT3e desktop.


> > ---
> >  src/intel/vulkan/genX_pipeline.c | 133 +++++++++++++++++++++++++++++-
> ---------
> >  1 file changed, 99 insertions(+), 34 deletions(-)
> >
> > diff --git a/src/intel/vulkan/genX_pipeline.c b/src/intel/vulkan/genX_
> pipeline.c
> > index f6940d2..1961874 100644
> > --- a/src/intel/vulkan/genX_pipeline.c
> > +++ b/src/intel/vulkan/genX_pipeline.c
> > @@ -634,6 +634,95 @@ static const uint32_t vk_to_gen_stencil_op[] = {
> >     [VK_STENCIL_OP_DECREMENT_AND_WRAP]           = STENCILOP_DECR,
> >  };
> >
> > +static bool
> > +may_write_stencil_face(const VkStencilOpState *face,
> > +                       VkCompareOp depthCompareOp)
> > +{
> > +   return (face->compareOp != VK_COMPARE_OP_ALWAYS &&
> > +           face->failOp != VK_STENCIL_OP_KEEP) ||
> > +          (face->compareOp != VK_COMPARE_OP_NEVER &&
> > +           ((depthCompareOp != VK_COMPARE_OP_NEVER &&
> > +             face->passOp != VK_STENCIL_OP_KEEP) ||
> > +            (depthCompareOp != VK_COMPARE_OP_ALWAYS &&
> > +             face->depthFailOp != VK_STENCIL_OP_KEEP)));
>
> This is quite confusing to me. Could you split out each
> part of this condition? Comments may also help.
>

Done.


> > +}
> > +
> > +/* Intel hardware is fairly sensitive to whether or not depth/stencil
> writes
> > + * are enabled.  In the presence of discards, disabling writes means
> that the
> > + * depth/stencil testing can get moved earlier in the pipeline which
> allows it
>
> Could you cite the source for this statement? This doesn't match my
> understanding of what the following sections of the hardware docs say:
> * ILK PRM: 8.4.3.2 Early Depth Test Cases [Pre-DevSNB]
> * IVB PRM: 11.5.2 Early Depth Test/Stencil Test/Write
>
> According to these docs, on IVB+, depth/stencil testing is always
> performed early when the PS doesn't write out depth. In the presence of
> discards, disabling writes makes a depth pixel promoted instead of
> non-promoted, meaning that the writes aren't performed at the end of the
> PS.
>

Done.


> > + * to avoid executing the fragment shader of the depth or stencil test
> fails.
> > + *
> > + * Unfortunately, the way depth and stencil testing is specified, there
> are
> > + * many case where, regardless of depth/stencil writes being enabled,
> nothing
> > + * actually gets written due to some other bit of state being set.  This
> > + * function attempts to "sanitize" the depth stencil state and disable
> writes
> > + * and sometimes even testing whenever possible.
> > + */
>
> This is a great idea!
>
> > +static void
> > +sanitize_ds_state(VkPipelineDepthStencilStateCreateInfo *state,
> > +                  bool *stencilWriteEnable,
> > +                  VkImageAspectFlags ds_aspects)
> > +{
> > +   *stencilWriteEnable = state->stencilTestEnable;
> > +
> > +   /* If the depth test is disabled, we won't be writing anything. */
> > +   if (!state->depthTestEnable)
> > +      state->depthWriteEnable = false;
> > +
> > +   /* The Vulkan spec requires that if either depth or stencil is not
> present,
> > +    * the pipeline is to act as if the test silently passes.
> > +    */
> > +   if (!(ds_aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) {
> > +      state->depthWriteEnable = false;
> > +      state->depthCompareOp = VK_COMPARE_OP_ALWAYS;
> > +   }
> > +
> > +   if (!(ds_aspects & VK_IMAGE_ASPECT_STENCIL_BIT)) {
> > +      *stencilWriteEnable = false;
> > +      state->front.compareOp = VK_COMPARE_OP_ALWAYS;
> > +      state->back.compareOp = VK_COMPARE_OP_ALWAYS;
> > +   }
> > +
> > +   /* If the stencil test is enabled and always fails, then we will
> never get
> > +    * to the depth test so we can just disable the depth test entirely.
> > +    */
> > +   if (state->stencilTestEnable &&
>
> This also needs:
>
>           ds_aspects & VK_IMAGE_ASPECT_STENCIL_BIT &&
>
> If a stencil aspect isn't there, the stencil test always passes. You
> could mention this nuance in the comment above.
>

If we don't have stencil, we set the compare ops to ALWAYS above so the two
cases below will fail.


> > +       state->front.compareOp == VK_COMPARE_OP_NEVER &&
> > +       state->back.compareOp == VK_COMPARE_OP_NEVER) {
> > +      state->depthTestEnable = false;
> > +      state->depthWriteEnable = false;
> > +   }
>
> We may want to handle the following cases eventually:
>
>    1. state->maxDepthBounds < state->minDepthBounds
>    2. compareMask && compareOp combinations
>
> > +
> > +   /* If depthCompareOp is EQUAL then the value we would be writing to
> the
> > +    * depth buffer is the same as the value that's already there so
> there's no
> > +    * point in writing it.
> > +    */
> > +   if (state->depthCompareOp == VK_COMPARE_OP_EQUAL)
> > +      state->depthWriteEnable = false;
> > +
> > +   /* If the stencil ops are such that we don't actually ever modify the
> > +    * stencil buffer, we should disable writes.
> > +    */
> > +   if (!may_write_stencil_face(&state->front, state->depthCompareOp) &&
> > +       !may_write_stencil_face(&state->back, state->depthCompareOp))
>
> This is not enough to disable writes. Even if the user sets
> VK_STENCIL_OP_KEEP and VK_COMPARE_OP_ALWAYS in the appropriate fields, a
> non-0xFF writemask would require us to write new values into the
> stencil buffer.
>

I believe you misunderstand stencil write masks.  From the spec:

The least significant s bits of writeMask, where s is the number of bits in
the stencil framebuffer attachment, specify an integer mask. Where a 1
appears in this mask, the corresponding bit in the stencil value in the
depth/stencil attachment is written; where a 0 appears, the bit is not
written. The writeMask value uses either the front-facing or back-facing
state based on the facing-ness of the fragment.

In other words, the mask simply controls which bits get updated.  It does
not automatically cause any bits not in the mask to get zeroed out.

--Jason


> -Nanley
>
> > +      *stencilWriteEnable = false;
> > +
> > +   /* If the depth test always passes and we never write out depth,
> that's the
> > +    * same as if the depth test is disabled entirely.
> > +    */
> > +   if (state->depthCompareOp == VK_COMPARE_OP_ALWAYS &&
> > +       !state->depthWriteEnable)
> > +      state->depthTestEnable = false;
> > +
> > +   /* If the stencil test always passes and we never write out stencil,
> that's
> > +    * the same as if the stencil test is disabled entirely.
> > +    */
> > +   if (state->front.compareOp == VK_COMPARE_OP_ALWAYS &&
> > +       state->back.compareOp == VK_COMPARE_OP_ALWAYS &&
> > +       !*stencilWriteEnable)
> > +      state->stencilTestEnable = false;
> > +}
> > +
> >  static void
> >  emit_ds_state(struct anv_pipeline *pipeline,
> >                const VkPipelineDepthStencilStateCreateInfo *pCreateInfo,
> > @@ -656,12 +745,20 @@ emit_ds_state(struct anv_pipeline *pipeline,
> >        return;
> >     }
> >
> > +   VkImageAspectFlags ds_aspects = 0;
> > +   if (subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) {
> > +      VkFormat depth_stencil_format =
> > +         pass->attachments[subpass->depth_stencil_attachment].format;
> > +      ds_aspects = vk_format_aspects(depth_stencil_format);
> > +   }
> > +
> >     VkPipelineDepthStencilStateCreateInfo info = *pCreateInfo;
> > +   sanitize_ds_state(&info, &pipeline->writes_stencil, ds_aspects);
> > +   pipeline->writes_depth = info.depthWriteEnable;
> > +   pipeline->depth_test_enable = info.depthTestEnable;
> >
> >     /* VkBool32 depthBoundsTestEnable; // optional (depth_bounds_test) */
> >
> > -   pipeline->writes_stencil = info.stencilTestEnable;
> > -
> >  #if GEN_GEN <= 7
> >     struct GENX(DEPTH_STENCIL_STATE) depth_stencil = {
> >  #else
> > @@ -683,38 +780,6 @@ emit_ds_state(struct anv_pipeline *pipeline,
> >        .BackfaceStencilTestFunction = vk_to_gen_compare_op[info.
> back.compareOp],
> >     };
> >
> > -   VkImageAspectFlags aspects = 0;
> > -   if (subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) {
> > -      VkFormat depth_stencil_format =
> > -         pass->attachments[subpass->depth_stencil_attachment].format;
> > -      aspects = vk_format_aspects(depth_stencil_format);
> > -   }
> > -
> > -   /* The Vulkan spec requires that if either depth or stencil is not
> present,
> > -    * the pipeline is to act as if the test silently passes.
> > -    */
> > -   if (!(aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) {
> > -      depth_stencil.DepthBufferWriteEnable = false;
> > -      depth_stencil.DepthTestFunction = PREFILTEROPALWAYS;
> > -   }
> > -
> > -   if (!(aspects & VK_IMAGE_ASPECT_STENCIL_BIT)) {
> > -      depth_stencil.StencilBufferWriteEnable = false;
> > -      depth_stencil.StencilTestFunction = PREFILTEROPALWAYS;
> > -      depth_stencil.BackfaceStencilTestFunction = PREFILTEROPALWAYS;
> > -   }
> > -
> > -   /* From the Broadwell PRM:
> > -    *
> > -    *    "If Depth_Test_Enable = 1 AND Depth_Test_func = EQUAL, the
> > -    *    Depth_Write_Enable must be set to 0."
> > -    */
> > -   if (info.depthTestEnable && info.depthCompareOp ==
> VK_COMPARE_OP_EQUAL)
> > -      depth_stencil.DepthBufferWriteEnable = false;
> > -
> > -   pipeline->writes_depth = depth_stencil.DepthBufferWriteEnable;
> > -   pipeline->depth_test_enable = depth_stencil.DepthTestEnable;
> > -
> >  #if GEN_GEN <= 7
> >     GENX(DEPTH_STENCIL_STATE_pack)(NULL, depth_stencil_dw,
> &depth_stencil);
> >  #else
> > --
> > 2.5.0.400.gff86faf
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20170210/a87ce910/attachment-0001.html>


More information about the mesa-dev mailing list