[Mesa-dev] [PATCH] st/mesa: don't pass compare mode for stencil-sampled textures
Ilia Mirkin
imirkin at alum.mit.edu
Sun Feb 12 19:20:39 UTC 2017
Fixes dEQP-GLES31.functional.stencil_texturing.misc.compare_mode_effect
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Cc: mesa-stable at lists.freedesktop.org
---
src/mesa/state_tracker/st_atom_sampler.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index daf98c3..661e0f2 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -226,7 +226,7 @@ convert_sampler(struct st_context *st,
/* If sampling a depth texture and using shadow comparison */
if ((texBaseFormat == GL_DEPTH_COMPONENT ||
- texBaseFormat == GL_DEPTH_STENCIL) &&
+ (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling)) &&
msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
sampler->compare_func = st_compare_func_to_pipe(msamp->CompareFunc);
--
2.10.2
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