[Mesa-dev] [PATCH] st/mesa: don't pass compare mode for stencil-sampled textures

Ilia Mirkin imirkin at alum.mit.edu
Sun Feb 12 19:20:39 UTC 2017


Fixes dEQP-GLES31.functional.stencil_texturing.misc.compare_mode_effect

Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Cc: mesa-stable at lists.freedesktop.org
---
 src/mesa/state_tracker/st_atom_sampler.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index daf98c3..661e0f2 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -226,7 +226,7 @@ convert_sampler(struct st_context *st,
 
    /* If sampling a depth texture and using shadow comparison */
    if ((texBaseFormat == GL_DEPTH_COMPONENT ||
-        texBaseFormat == GL_DEPTH_STENCIL) &&
+        (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling)) &&
        msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
       sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
       sampler->compare_func = st_compare_func_to_pipe(msamp->CompareFunc);
-- 
2.10.2



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