[Mesa-dev] [PATCH 07/32] glsl: add shader cache support for samplers

Timothy Arceri tarceri at itsqueeze.com
Tue Feb 14 00:52:20 UTC 2017


From: Timothy Arceri <timothy.arceri at collabora.com>

Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
 src/compiler/glsl/shader_cache.cpp | 18 ++++++++++++++++++
 1 file changed, 18 insertions(+)

diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index b02a8a0..6a1b56b 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -233,6 +233,8 @@ write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
                         prog->data->UniformStorage[i].top_level_array_size);
       blob_write_uint32(metadata,
                         prog->data->UniformStorage[i].top_level_array_stride);
+      blob_write_bytes(metadata, prog->data->UniformStorage[i].opaque,
+                       sizeof(prog->data->UniformStorage[i].opaque));
    }
 }
 
@@ -272,6 +274,10 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
       uniforms[i].top_level_array_size = blob_read_uint32(metadata);
       uniforms[i].top_level_array_stride = blob_read_uint32(metadata);
       prog->UniformHash->put(i, uniforms[i].name);
+
+      memcpy(uniforms[i].opaque,
+             blob_read_bytes(metadata, sizeof(uniforms[i].opaque)),
+             sizeof(uniforms[i].opaque));
    }
 }
 
@@ -596,6 +602,12 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
                     sizeof(glprog->TexturesUsed));
    blob_write_uint64(metadata, glprog->SamplersUsed);
 
+   blob_write_bytes(metadata, glprog->SamplerUnits,
+                    sizeof(glprog->SamplerUnits));
+   blob_write_bytes(metadata, glprog->sh.SamplerTargets,
+                    sizeof(glprog->sh.SamplerTargets));
+   blob_write_uint32(metadata, glprog->ShadowSamplers);
+
    write_shader_parameters(metadata, glprog->Parameters);
 }
 
@@ -608,6 +620,12 @@ read_shader_metadata(struct blob_reader *metadata,
                    sizeof(glprog->TexturesUsed));
    glprog->SamplersUsed = blob_read_uint64(metadata);
 
+   blob_copy_bytes(metadata, (uint8_t *) glprog->SamplerUnits,
+                   sizeof(glprog->SamplerUnits));
+   blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets,
+                   sizeof(glprog->sh.SamplerTargets));
+   glprog->ShadowSamplers = blob_read_uint32(metadata);
+
    glprog->Parameters = _mesa_new_parameter_list();
    read_shader_parameters(metadata, glprog->Parameters);
 }
-- 
2.9.3



More information about the mesa-dev mailing list