[Mesa-dev] [PATCH 14/32] glsl: make uniform values helper available for use elsewhere
Timothy Arceri
tarceri at itsqueeze.com
Tue Feb 14 00:52:27 UTC 2017
From: Timothy Arceri <timothy.arceri at collabora.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/compiler/glsl/link_uniforms.cpp | 2 +-
src/compiler/glsl/linker.h | 3 +++
2 files changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index e9a2053..2b27793 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -45,7 +45,7 @@
/**
* Count the backing storage requirements for a type
*/
-static unsigned
+unsigned
values_for_type(const glsl_type *type)
{
if (type->is_sampler()) {
diff --git a/src/compiler/glsl/linker.h b/src/compiler/glsl/linker.h
index 9841ef0..abcfdb1 100644
--- a/src/compiler/glsl/linker.h
+++ b/src/compiler/glsl/linker.h
@@ -76,6 +76,9 @@ void
validate_interstage_uniform_blocks(struct gl_shader_program *prog,
gl_linked_shader **stages);
+unsigned
+values_for_type(const glsl_type *type);
+
extern void
link_assign_atomic_counter_resources(struct gl_context *ctx,
struct gl_shader_program *prog);
--
2.9.3
More information about the mesa-dev
mailing list