[Mesa-dev] [PATCH 14/32] glsl: make uniform values helper available for use elsewhere

Timothy Arceri tarceri at itsqueeze.com
Tue Feb 14 00:52:27 UTC 2017


From: Timothy Arceri <timothy.arceri at collabora.com>

Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
 src/compiler/glsl/link_uniforms.cpp | 2 +-
 src/compiler/glsl/linker.h          | 3 +++
 2 files changed, 4 insertions(+), 1 deletion(-)

diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index e9a2053..2b27793 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -45,7 +45,7 @@
 /**
  * Count the backing storage requirements for a type
  */
-static unsigned
+unsigned
 values_for_type(const glsl_type *type)
 {
    if (type->is_sampler()) {
diff --git a/src/compiler/glsl/linker.h b/src/compiler/glsl/linker.h
index 9841ef0..abcfdb1 100644
--- a/src/compiler/glsl/linker.h
+++ b/src/compiler/glsl/linker.h
@@ -76,6 +76,9 @@ void
 validate_interstage_uniform_blocks(struct gl_shader_program *prog,
                                    gl_linked_shader **stages);
 
+unsigned
+values_for_type(const glsl_type *type);
+
 extern void
 link_assign_atomic_counter_resources(struct gl_context *ctx,
                                      struct gl_shader_program *prog);
-- 
2.9.3



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