[Mesa-dev] [PATCH v2 7/7] anv: Implement the Skylake stencil PMA optimization
Jason Ekstrand
jason at jlekstrand.net
Tue Feb 14 04:45:47 UTC 2017
On Mon, Feb 13, 2017 at 6:13 PM, Jason Ekstrand <jason at jlekstrand.net>
wrote:
> On Mon, Feb 13, 2017 at 5:00 PM, Nanley Chery <nanleychery at gmail.com>
> wrote:
>
>> On Fri, Feb 10, 2017 at 11:02:21AM -0800, Jason Ekstrand wrote:
>> > This improves the performance of Dota 2 on my Sky Lake Skull Canyon
>> > machine by about 2-3%.
>> >
>>
>> This patch looks good. Could we compare our setup and testing in the
>> office? I can't reproduce these numbers.
>>
>
> I'll have to do more runs. At the moment, I'm not seeing a large boost
> but I'll get a larger sample size and see if it's visible.
>
I did a bunch more runs. It looks like it helps somewhere between 0 and
1%. Not as much as I saw earlier, but it's definitely non-negative.
--Jason
> --Jason
>
>
>> -Nanley
>>
>> > Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
>> > ---
>> > src/intel/vulkan/anv_private.h | 1 +
>> > src/intel/vulkan/gen8_cmd_buffer.c | 157
>> ++++++++++++++++++++++++++++++++++++-
>> > src/intel/vulkan/genX_pipeline.c | 6 +-
>> > 3 files changed, 158 insertions(+), 6 deletions(-)
>> >
>> > diff --git a/src/intel/vulkan/anv_private.h
>> b/src/intel/vulkan/anv_private.h
>> > index fa6032e..25c9c93 100644
>> > --- a/src/intel/vulkan/anv_private.h
>> > +++ b/src/intel/vulkan/anv_private.h
>> > @@ -1482,6 +1482,7 @@ struct anv_pipeline {
>> > bool writes_depth;
>> > bool depth_test_enable;
>> > bool writes_stencil;
>> > + bool stencil_test_enable;
>> > bool depth_clamp_enable;
>> > bool kill_pixel;
>> >
>> > diff --git a/src/intel/vulkan/gen8_cmd_buffer.c
>> b/src/intel/vulkan/gen8_cmd_buffer.c
>> > index 0628f3a..59fd537 100644
>> > --- a/src/intel/vulkan/gen8_cmd_buffer.c
>> > +++ b/src/intel/vulkan/gen8_cmd_buffer.c
>> > @@ -157,16 +157,39 @@ __emit_sf_state(struct anv_cmd_buffer *cmd_buffer)
>> > void
>> > genX(cmd_buffer_enable_pma_fix)(struct anv_cmd_buffer *cmd_buffer,
>> bool enable)
>> > {
>> > -#if GEN_GEN == 8
>> > if (cmd_buffer->state.pma_fix_enabled == enable)
>> > return;
>> >
>> > + cmd_buffer->state.pma_fix_enabled = enable;
>> > +
>> > + /* According to the Broadwell PIPE_CONTROL documentation, software
>> should
>> > + * emit a PIPE_CONTROL with the CS Stall and Depth Cache Flush bits
>> set
>> > + * prior to the LRI. If stencil buffer writes are enabled, then a
>> Render
>> > + * Cache Flush is also necessary.
>> > + *
>> > + * The Skylake docs say to use a depth stall rather than a command
>> > + * streamer stall. However, the hardware seems to violently
>> disagree.
>> > + * A full command streamer stall seems to be needed in both cases.
>> > + */
>> > anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
>> > pc.DepthCacheFlushEnable = true;
>> > pc.CommandStreamerStallEnable = true;
>> > pc.RenderTargetCacheFlushEnable = true;
>> > }
>> >
>> > +#if GEN_GEN == 9
>> > +
>> > + uint32_t cache_mode;
>> > + anv_pack_struct(&cache_mode, GENX(CACHE_MODE_0),
>> > + .STCPMAOptimizationEnable = enable,
>> > + .STCPMAOptimizationEnableMask = true);
>> > + anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM),
>> lri) {
>> > + lri.RegisterOffset = GENX(CACHE_MODE_0_num);
>> > + lri.DataDWord = cache_mode;
>> > + }
>> > +
>> > +#elif GEN_GEN == 8
>> > +
>> > uint32_t cache_mode;
>> > anv_pack_struct(&cache_mode, GENX(CACHE_MODE_1),
>> > .NPPMAFixEnable = enable,
>> > @@ -178,18 +201,20 @@ genX(cmd_buffer_enable_pma_fix)(struct
>> anv_cmd_buffer *cmd_buffer, bool enable)
>> > lri.DataDWord = cache_mode;
>> > }
>> >
>> > +#endif /* GEN_GEN == 8 */
>> > +
>> > /* After the LRI, a PIPE_CONTROL with both the Depth Stall and
>> Depth Cache
>> > * Flush bits is often necessary. We do it regardless because it's
>> easier.
>> > * The render cache flush is also necessary if stencil writes are
>> enabled.
>> > + *
>> > + * Again, the Skylake docs give a different set of flushes but the
>> BDW
>> > + * flushes seem to work just as well.
>> > */
>> > anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
>> > pc.DepthStallEnable = true;
>> > pc.DepthCacheFlushEnable = true;
>> > pc.RenderTargetCacheFlushEnable = true;
>> > }
>> > -
>> > - cmd_buffer->state.pma_fix_enabled = enable;
>> > -#endif /* GEN_GEN == 8 */
>> > }
>> >
>> > static inline bool
>> > @@ -281,6 +306,126 @@ want_depth_pma_fix(struct anv_cmd_buffer
>> *cmd_buffer)
>> > wm_prog_data->computed_depth_mode != PSCDEPTH_OFF;
>> > }
>> >
>> > +static inline bool
>> > +want_stencil_pma_fix(struct anv_cmd_buffer *cmd_buffer)
>> > +{
>> > + assert(GEN_GEN == 9);
>> > +
>> > + /* From the Skylake PRM Vol. 2c CACHE_MODE_1::STC PMA Optimization
>> Enable:
>> > + *
>> > + * Clearing this bit will force the STC cache to wait for pending
>> > + * retirement of pixels at the HZ-read stage and do the STC-test
>> for
>> > + * Non-promoted, R-computed and Computed depth modes instead of
>> > + * postponing the STC-test to RCPFE.
>> > + *
>> > + * STC_TEST_EN = 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE
>> &&
>> > + * 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable
>> > + *
>> > + * STC_WRITE_EN = 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE
>> &&
>> > + * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer
>> Write Enable &&
>> > + * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE)
>> > + *
>> > + * COMP_STC_EN = STC_TEST_EN &&
>> > + * 3DSTATE_PS_EXTRA::PixelShaderComputesStencil
>> > + *
>> > + * SW parses the pipeline states to generate the following
>> logical
>> > + * signal indicating if PMA FIX can be enabled.
>> > + *
>> > + * STC_PMA_OPT =
>> > + * 3DSTATE_WM::ForceThreadDispatch != 1 &&
>> > + * !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) &&
>> > + * 3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL &&
>> > + * 3DSTATE_DEPTH_BUFFER::HIZ Enable &&
>> > + * !(3DSTATE_WM::EDSC_Mode == 2) &&
>> > + * 3DSTATE_PS_EXTRA::PixelShaderValid &&
>> > + * !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
>> > + * 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
>> > + * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve
>> Enable ||
>> > + * 3DSTATE_WM_HZ_OP::StencilBufferClear) &&
>> > + * (COMP_STC_EN || STC_WRITE_EN) &&
>> > + * ((3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
>> > + * 3DSTATE_WM::ForceKillPix == ON ||
>> > + * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
>> > + * 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
>> > + * 3DSTATE_PS_BLEND::AlphaTestEnable ||
>> > + * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) ||
>> > + * (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode !=
>> PSCDEPTH_OFF))
>> > + */
>> > +
>> > + /* These are always true:
>> > + * 3DSTATE_WM::ForceThreadDispatch != 1 &&
>> > + * !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0)
>> > + */
>> > +
>> > + /* We only enable the PMA fix if we know for certain that HiZ is
>> enabled.
>> > + * If we don't know whether HiZ is enabled or not, we disable the
>> PMA fix
>> > + * and there is no harm.
>> > + *
>> > + * (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) &&
>> > + * 3DSTATE_DEPTH_BUFFER::HIZ Enable
>> > + */
>> > + if (!cmd_buffer->state.hiz_enabled)
>> > + return false;
>> > +
>> > + /* We can't possibly know if HiZ is enabled without the framebuffer
>> */
>> > + assert(cmd_buffer->state.framebuffer);
>> > +
>> > + /* HiZ is enabled so we had better have a depth buffer with HiZ */
>> > + const struct anv_image_view *ds_iview =
>> > + anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
>> > + assert(ds_iview && ds_iview->image->aux_usage == ISL_AUX_USAGE_HIZ);
>> > +
>> > + /* 3DSTATE_PS_EXTRA::PixelShaderValid */
>> > + struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
>> > + if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT))
>> > + return false;
>> > +
>> > + /* !(3DSTATE_WM::EDSC_Mode == 2) */
>> > + const struct brw_wm_prog_data *wm_prog_data =
>> get_wm_prog_data(pipeline);
>> > + if (wm_prog_data->early_fragment_tests)
>> > + return false;
>> > +
>> > + /* We never use anv_pipeline for HiZ ops so this is trivially true:
>> > + * !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
>> > + * 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
>> > + * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable
>> ||
>> > + * 3DSTATE_WM_HZ_OP::StencilBufferClear)
>> > + */
>> > +
>> > + /* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
>> > + * 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable
>> > + */
>> > + const bool stc_test_en =
>> > + (ds_iview->image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
>> > + pipeline->stencil_test_enable;
>> > +
>> > + /* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
>> > + * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
>> > + * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE)
>> > + */
>> > + const bool stc_write_en =
>> > + (ds_iview->image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
>> > + pipeline->writes_stencil;
>> > +
>> > + /* STC_TEST_EN && 3DSTATE_PS_EXTRA::PixelShaderComputesStencil */
>> > + const bool comp_stc_en = stc_test_en &&
>> wm_prog_data->computed_stencil;
>> > +
>> > + /* COMP_STC_EN || STC_WRITE_EN */
>> > + if (!(comp_stc_en || stc_write_en))
>> > + return false;
>> > +
>> > + /* (3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
>> > + * 3DSTATE_WM::ForceKillPix == ON ||
>> > + * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
>> > + * 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
>> > + * 3DSTATE_PS_BLEND::AlphaTestEnable ||
>> > + * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) ||
>> > + * (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode !=
>> PSCDEPTH_OFF)
>> > + */
>> > + return pipeline->kill_pixel ||
>> > + wm_prog_data->computed_depth_mode != PSCDEPTH_OFF;
>> > +}
>> > +
>> > void
>> > genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer
>> *cmd_buffer)
>> > {
>> > @@ -390,6 +535,7 @@ genX(cmd_buffer_flush_dynamic_state)(struct
>> anv_cmd_buffer *cmd_buffer)
>> > }
>> >
>> > if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
>> > + ANV_CMD_DIRTY_RENDER_TARGETS |
>> > ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK
>> |
>> > ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK
>> |
>> > ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE))
>> {
>> > @@ -415,6 +561,9 @@ genX(cmd_buffer_flush_dynamic_state)(struct
>> anv_cmd_buffer *cmd_buffer)
>> >
>> > anv_batch_emit_merge(&cmd_buffer->batch, dwords,
>> > pipeline->gen9.wm_depth_stencil);
>> > +
>> > + genX(cmd_buffer_enable_pma_fix)(cmd_buffer,
>> > + want_stencil_pma_fix(cmd_buffe
>> r));
>> > }
>> > #endif
>> >
>> > diff --git a/src/intel/vulkan/genX_pipeline.c
>> b/src/intel/vulkan/genX_pipeline.c
>> > index d2af8b9..3b0ae08 100644
>> > --- a/src/intel/vulkan/genX_pipeline.c
>> > +++ b/src/intel/vulkan/genX_pipeline.c
>> > @@ -784,6 +784,7 @@ emit_ds_state(struct anv_pipeline *pipeline,
>> > * to make sure it's initialized to something useful.
>> > */
>> > pipeline->writes_stencil = false;
>> > + pipeline->stencil_test_enable = false;
>> > pipeline->writes_depth = false;
>> > pipeline->depth_test_enable = false;
>> > memset(depth_stencil_dw, 0, sizeof(depth_stencil_dw));
>> > @@ -799,6 +800,7 @@ emit_ds_state(struct anv_pipeline *pipeline,
>> >
>> > VkPipelineDepthStencilStateCreateInfo info = *pCreateInfo;
>> > sanitize_ds_state(&info, &pipeline->writes_stencil, ds_aspects);
>> > + pipeline->stencil_test_enable = info.stencilTestEnable;
>> > pipeline->writes_depth = info.depthWriteEnable;
>> > pipeline->depth_test_enable = info.depthTestEnable;
>> >
>> > @@ -1556,8 +1558,8 @@ compute_kill_pixel(struct anv_pipeline *pipeline,
>> > const struct brw_wm_prog_data *wm_prog_data =
>> get_wm_prog_data(pipeline);
>> >
>> > /* This computes the KillPixel portion of the computation for
>> whether or
>> > - * not we want to enable the PMA fix on gen8. It's given by this
>> chunk of
>> > - * the giant formula:
>> > + * not we want to enable the PMA fix on gen8 or gen9. It's given
>> by this
>> > + * chunk of the giant formula:
>> > *
>> > * (3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
>> > * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
>> > --
>> > 2.5.0.400.gff86faf
>> >
>> > _______________________________________________
>> > mesa-dev mailing list
>> > mesa-dev at lists.freedesktop.org
>> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>>
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20170213/0b06f102/attachment-0001.html>
More information about the mesa-dev
mailing list