[Mesa-dev] [PATCH 1/2] i965/fs: fix indirect load DF uniforms on BSW/BXT
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Tue Feb 14 09:58:50 UTC 2017
Previously we were emitting two MOV_INDIRECT instructions by calculating
source's indirect offsets for each 32-bit half of a DF source. However,
this is not needed as we can just emit two 32-bit MOV INDIRECT without
doing that calculation.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
Cc: "17.0" <mesa-stable at lists.freedesktop.org>
---
src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 23 ++++++++++-------------
1 file changed, 10 insertions(+), 13 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index 991c20fad62..8975940e10b 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -3878,31 +3878,28 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
unsigned read_size = instr->const_index[1] -
(instr->num_components - 1) * type_sz(dest.type);
- fs_reg indirect_chv_high_32bit;
- bool is_chv_bxt_64bit =
- (devinfo->is_cherryview || devinfo->is_broxton) &&
- type_sz(dest.type) == 8;
- if (is_chv_bxt_64bit) {
- indirect_chv_high_32bit = vgrf(glsl_type::uint_type);
- /* Calculate indirect address to read high 32 bits */
- bld.ADD(indirect_chv_high_32bit, indirect, brw_imm_ud(4));
- }
+ bool supports_64bit_indirects =
+ !devinfo->is_cherryview && !devinfo->is_broxton;
for (unsigned j = 0; j < instr->num_components; j++) {
- if (!is_chv_bxt_64bit) {
+ if (type_sz(dest.type) != 8 || supports_64bit_indirects) {
bld.emit(SHADER_OPCODE_MOV_INDIRECT,
offset(dest, bld, j), offset(src, bld, j),
indirect, brw_imm_ud(read_size));
} else {
+ /* We are going to read 64-bit data in two 32-bit MOV INDIRECTS,
+ * each one reading half of the data.
+ */
+ read_size /= 2;
bld.emit(SHADER_OPCODE_MOV_INDIRECT,
subscript(offset(dest, bld, j), BRW_REGISTER_TYPE_UD, 0),
- offset(src, bld, j),
+ subscript(offset(src, bld, j), BRW_REGISTER_TYPE_UD, 0),
indirect, brw_imm_ud(read_size));
bld.emit(SHADER_OPCODE_MOV_INDIRECT,
subscript(offset(dest, bld, j), BRW_REGISTER_TYPE_UD, 1),
- offset(src, bld, j),
- indirect_chv_high_32bit, brw_imm_ud(read_size));
+ subscript(offset(src, bld, j), BRW_REGISTER_TYPE_UD, 1),
+ indirect, brw_imm_ud(read_size));
}
}
}
--
2.11.0
More information about the mesa-dev
mailing list