[Mesa-dev] GLSL IR & TGSI on-disk shader cache
mattst88 at gmail.com
Tue Feb 14 18:52:41 UTC 2017
On Tue, Feb 7, 2017 at 3:31 PM, Timothy Arceri <t_arceri at yahoo.com.au> wrote:
> On Tue, 2017-02-07 at 23:58 +0100, Matt Turner wrote:
>> On Tue, Feb 7, 2017 at 4:42 AM, Timothy Arceri <tarceri at itsqueeze.com
>> > wrote:
>> > This series adds support for a GLSL IR level and TGSI (OpenGL/st)
>> > level caches.
>> > There are a few small bug fixes and a little bit of restructuring
>> > to the GLSL IR patches to make things work for Gallium drivers vs
>> > just i965 previously, but nothing too major.
>> > The biggest change is patch 35 which changes the mesa cache
>> > directory to be more structured allowing us to not fallback to
>> > recompiles at draw time if we realise a cache item was created
>> > with an old version of Mesa. Patch 36 also cleans up old cache
>> > files so we shouldn't get into a possition were we are constantly
>> > evicting cache items because its never cleaned out.
>> > Even with the new directory structure I've still left in the
>> > code that adds the Mesa version string to cache items because
>> > users can do things like override the OpenGL version which will
>> > change the output (in future we might want to just add this as
>> > part of the sha1 input).
>> > This series does not include the patch that adds cache support
>> > to the radeonsi backend, the main reason for this is that llvm
>> > currently doesn't allow the version to be queried at runtime
>> > (as far as I'm aware) although it seems like other are interested
>> > in this feature  so I will follow up on that.
>> > The reason we don't just use the build time like radv is that we
>> > will want something consistent accross distros to enable
>> > distribution of precompiled shaders.
>> I think I have a solution for this. I am traveling until next week,
>> but I will send it as soon as I can.
> Are you able to provide a hint as to what you are suggesting? I've just
> pinged the llvm about creating the api to query the version. Would be
> interested to know if your idea will make the unnecessary.
I just sent the code:
[PATCH 1/2] util: Add utility build-id code.
[PATCH 2/2] anv: Use build-id for pipeline cache UUID.
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