[Mesa-dev] [PATCH 10/32] glsl: store subroutine remap table in shader cache
Nicolai Hähnle
nhaehnle at gmail.com
Thu Feb 16 11:24:48 UTC 2017
On 14.02.2017 01:52, Timothy Arceri wrote:
> From: Timothy Arceri <timothy.arceri at collabora.com>
>
> V2: use new helpers to store/restore table entries.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
> ---
> src/compiler/glsl/shader_cache.cpp | 48 +++++++++++++++++++++++++++++++++-----
> 1 file changed, 42 insertions(+), 6 deletions(-)
>
> diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
> index 3205067..18caab2 100644
> --- a/src/compiler/glsl/shader_cache.cpp
> +++ b/src/compiler/glsl/shader_cache.cpp
> @@ -446,8 +446,8 @@ write_uniform_remap_table_entry(struct blob *metadata,
> }
>
> static void
> -write_uniform_remap_table(struct blob *metadata,
> - struct gl_shader_program *prog)
> +write_uniform_remap_tables(struct blob *metadata,
> + struct gl_shader_program *prog)
> {
> blob_write_uint32(metadata, prog->NumUniformRemapTable);
>
> @@ -455,6 +455,20 @@ write_uniform_remap_table(struct blob *metadata,
> write_uniform_remap_table_entry(metadata, prog->data->UniformStorage,
> prog->UniformRemapTable[i]);
> }
> +
> + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> + struct gl_linked_shader *sh = prog->_LinkedShaders[i];
> + if (sh) {
> + struct gl_program *glprog = sh->Program;
> + blob_write_uint32(metadata, glprog->sh.NumSubroutineUniformRemapTable);
> +
> + for (unsigned j = 0; j < glprog->sh.NumSubroutineUniformRemapTable; j++) {
> + write_uniform_remap_table_entry(metadata,
> + prog->data->UniformStorage,
> + glprog->sh.SubroutineUniformRemapTable[j]);
> + }
> + }
> + }
> }
>
> static void
> @@ -474,8 +488,8 @@ read_uniform_remap_table_entry(struct blob_reader *metadata,
> }
>
> static void
> -read_uniform_remap_table(struct blob_reader *metadata,
> - struct gl_shader_program *prog)
> +read_uniform_remap_tables(struct blob_reader *metadata,
> + struct gl_shader_program *prog)
> {
> prog->NumUniformRemapTable = blob_read_uint32(metadata);
>
> @@ -489,6 +503,28 @@ read_uniform_remap_table(struct blob_reader *metadata,
> read_uniform_remap_table_entry(metadata, prog->data->UniformStorage,
> &prog->UniformRemapTable[i], type);
> }
> +
> + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> + struct gl_linked_shader *sh = prog->_LinkedShaders[i];
> + if (sh) {
> + struct gl_program *glprog = sh->Program;
> + glprog->sh.NumSubroutineUniformRemapTable = blob_read_uint32(metadata);
> +
> + glprog->sh.SubroutineUniformRemapTable =
> + rzalloc_array(glprog, struct gl_uniform_storage *,
> + glprog->sh.NumSubroutineUniformRemapTable);
> +
> + for (unsigned j = 0; j < glprog->sh.NumSubroutineUniformRemapTable; j++) {
> + enum uniform_remap_type type =
> + (enum uniform_remap_type) blob_read_uint32(metadata);
> +
> + read_uniform_remap_table_entry(metadata,
> + prog->data->UniformStorage,
> + &glprog->sh.SubroutineUniformRemapTable[j],
> + type);
> + }
> + }
> + }
> }
>
> struct whte_closure
> @@ -918,7 +954,7 @@ shader_cache_write_program_metadata(struct gl_context *ctx,
>
> write_xfb(metadata, prog);
>
> - write_uniform_remap_table(metadata, prog);
> + write_uniform_remap_tables(metadata, prog);
>
> write_subroutines(metadata, prog);
>
> @@ -1027,7 +1063,7 @@ shader_cache_read_program_metadata(struct gl_context *ctx,
>
> read_xfb(&metadata, prog);
>
> - read_uniform_remap_table(&metadata, prog);
> + read_uniform_remap_tables(&metadata, prog);
>
> read_subroutines(&metadata, prog);
>
>
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