[Mesa-dev] [PATCH 29/32] util/disk_cache: check cache exists before calling munmap()

Mark Janes mark.a.janes at intel.com
Fri Feb 17 01:20:17 UTC 2017


This series breaks the scons build:

src/compiler/glsl/linker.cpp:4641: undefined reference to
`shader_cache_read_program_metadata(gl_context*, gl_shader_program*)'



Timothy Arceri <tarceri at itsqueeze.com> writes:

> ---
>  src/util/disk_cache.c | 3 ++-
>  1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/src/util/disk_cache.c b/src/util/disk_cache.c
> index 10b9d81..8eccf72 100644
> --- a/src/util/disk_cache.c
> +++ b/src/util/disk_cache.c
> @@ -383,7 +383,8 @@ disk_cache_create(const char *gpu_name, const char *timestamp)
>  void
>  disk_cache_destroy(struct disk_cache *cache)
>  {
> -   munmap(cache->index_mmap, cache->index_mmap_size);
> +   if (cache)
> +      munmap(cache->index_mmap, cache->index_mmap_size);
>  
>     ralloc_free(cache);
>  }
> -- 
> 2.9.3
>
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