[Mesa-dev] [PATCH] compiler: simplify building glsl shader cache

Timothy Arceri tarceri at itsqueeze.com
Fri Feb 17 05:07:34 UTC 2017


I think this made sense at one point when you could disable building
of the cache. Now it's always built so just merge it into
LIBGLSL_FILES.

This partially fixes scons builds.
---
 src/compiler/Makefile.glsl.am | 3 +--
 src/compiler/Makefile.sources | 4 +---
 2 files changed, 2 insertions(+), 5 deletions(-)

diff --git a/src/compiler/Makefile.glsl.am b/src/compiler/Makefile.glsl.am
index 41edb3c..f673196 100644
--- a/src/compiler/Makefile.glsl.am
+++ b/src/compiler/Makefile.glsl.am
@@ -131,8 +131,7 @@ glsl_libglsl_la_LIBADD = \
 
 glsl_libglsl_la_SOURCES =				\
 	$(LIBGLSL_GENERATED_FILES)			\
-	$(LIBGLSL_FILES)				\
-	$(LIBGLSL_SHADER_CACHE_FILES)
+	$(LIBGLSL_FILES)
 
 glsl_libstandalone_la_SOURCES = \
 	$(GLSL_COMPILER_CXX_FILES)
diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
index 1e8edc0..04a44cf 100644
--- a/src/compiler/Makefile.sources
+++ b/src/compiler/Makefile.sources
@@ -140,9 +140,7 @@ LIBGLSL_FILES = \
 	glsl/program.h \
 	glsl/propagate_invariance.cpp \
 	glsl/s_expression.cpp \
-	glsl/s_expression.h
-
-LIBGLSL_SHADER_CACHE_FILES = \
+	glsl/s_expression.h \
 	glsl/shader_cache.cpp \
 	glsl/shader_cache.h
 
-- 
2.9.3



More information about the mesa-dev mailing list