[Mesa-dev] [PATCH] android: glsl: build shader cache sources

Mauro Rossi issor.oruam at gmail.com
Sat Feb 18 21:23:18 UTC 2017


Fixes the following building errors:

external/mesa/src/compiler/glsl/linker.cpp:4642: error: undefined reference
 to 'shader_cache_read_program_metadata(gl_context*, gl_shader_program*)'
external/mesa/src/mesa/program/ir_to_mesa.cpp:3135: error: undefined reference
 to 'shader_cache_write_program_metadata(gl_context*, gl_shader_program*)'
clang++: error: linker command failed with exit code 1
...
external/mesa/src/mesa/program/ir_to_mesa.cpp:3135: error: undefined reference
 to 'shader_cache_write_program_metadata(gl_context*, gl_shader_program*)'
external/mesa/src/compiler/glsl/linker.cpp:4642: error: undefined reference
 to 'shader_cache_read_program_metadata(gl_context*, gl_shader_program*)'
clang++: error: linker command failed with exit code 1 (use -v to see invocation)
ninja: build stopped: subcommand failed.
build/core/ninja.mk:148: recipe for target 'ninja_wrapper' failed
make: *** [ninja_wrapper] Error 1
---
 src/compiler/Android.glsl.mk | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/compiler/Android.glsl.mk b/src/compiler/Android.glsl.mk
index dcc356f..0aabafa 100644
--- a/src/compiler/Android.glsl.mk
+++ b/src/compiler/Android.glsl.mk
@@ -36,6 +36,7 @@ include $(CLEAR_VARS)
 LOCAL_SRC_FILES := \
 	$(LIBGLCPP_FILES) \
 	$(LIBGLSL_FILES) \
+	$(LIBGLSL_SHADER_CACHE_FILES)
 
 LOCAL_C_INCLUDES := \
 	$(MESA_TOP)/src/mapi \
-- 
2.9.3



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