[Mesa-dev] [PATCH] blit : only error when the stencil and depth bits do not match (v2)

Max Qian public at maxqia.com
Sun Feb 19 10:53:28 UTC 2017


Yes, that's correct. Mesa was throwing errors for glBlitFramebuffer in 
the same situations other (e.g nvidia) drivers weren't, causing 
artifacting for some applications (e.g wine). The bugzilla link has a 
test apitrace for it.

I'll work on the commit and post the revision when I'm done.


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