[Mesa-dev] [PATCH] winsys/amdgpu: reduce max_alloc_size based on GTT limits

Nicolai Hähnle nhaehnle at gmail.com
Sun Feb 19 19:25:41 UTC 2017


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

Allocating huge buffers in VRAM is not a problem, but when those buffers
start being migrated, the kernel runs into errors because it cannot split
those buffer up for moving through GTT.

This should fix intermittent failures of
GL45-CTS.texture_buffer.texture_buffer_max_size

Cc: mesa-stable at lists.freedesktop.org
---
 src/gallium/winsys/amdgpu/drm/amdgpu_winsys.c | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/src/gallium/winsys/amdgpu/drm/amdgpu_winsys.c b/src/gallium/winsys/amdgpu/drm/amdgpu_winsys.c
index c3dfda5..1fe7060 100644
--- a/src/gallium/winsys/amdgpu/drm/amdgpu_winsys.c
+++ b/src/gallium/winsys/amdgpu/drm/amdgpu_winsys.c
@@ -331,8 +331,10 @@ static bool do_winsys_init(struct amdgpu_winsys *ws, int fd)
    ws->info.gart_size = gtt.heap_size;
    ws->info.vram_size = vram.heap_size;
    ws->info.vram_vis_size = vram_vis.heap_size;
-   /* The kernel can split large buffers, so we can do large allocations. */
-   ws->info.max_alloc_size = MAX2(ws->info.vram_size, ws->info.gart_size) * 0.9;
+   /* The kernel can split large buffers in VRAM but not in GTT, so large
+    * allocations can fail or cause buffer movement failures in the kernel.
+    */
+   ws->info.max_alloc_size = MIN2(ws->info.vram_size * 0.9, ws->info.gart_size * 0.7);
    /* convert the shader clock from KHz to MHz */
    ws->info.max_shader_clock = ws->amdinfo.max_engine_clk / 1000;
    ws->info.max_se = ws->amdinfo.num_shader_engines;
-- 
2.9.3



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