[Mesa-dev] [PATCH] mesa: remove unused variable warning in release builds
Timothy Arceri
tarceri at itsqueeze.com
Sun Feb 19 23:16:20 UTC 2017
This assert might have made sense before but we no longer use
gl_linked_shader here. Unless the caller has really done something
crazy this assert is fairly useless.
We also do some small tidy ups in this change.
---
src/mesa/main/uniforms.c | 9 ++-------
1 file changed, 2 insertions(+), 7 deletions(-)
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 8376a95..59ae4c5 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -65,18 +65,13 @@
*/
void
_mesa_update_shader_textures_used(struct gl_shader_program *shProg,
- struct gl_program *prog)
+ struct gl_program *prog)
{
- GLbitfield mask = prog->SamplersUsed;
- struct gl_linked_shader *shader =
- shProg->_LinkedShaders[_mesa_program_enum_to_shader_stage(prog->Target)];
-
- assert(shader);
-
memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));
shProg->SamplersValidated = GL_TRUE;
+ GLbitfield mask = prog->SamplersUsed;
while (mask) {
const int s = u_bit_scan(&mask);
GLuint unit = prog->SamplerUnits[s];
--
2.9.3
More information about the mesa-dev
mailing list