[Mesa-dev] [PATCH] android: glsl: build shader cache sources
Tapani Pälli
tapani.palli at intel.com
Mon Feb 20 09:31:14 UTC 2017
On 02/19/2017 03:06 AM, Timothy Arceri wrote:
> I would have thought this commit [1] should have fixed it for android as
> weel as scons.
>
> [1]
> https://cgit.freedesktop.org/mesa/mesa/commit/?id=172c48cc15e2a7b42a7de8ff9164ad8733155667
Problem is that we have ENABLE_SHADER_CACHE on because it is linked to
having SHA1 available, see following commit:
9f8dc3bf03ec825bae7041858dda6ca2e9a34363
not sure how we should deal with shader cache on Android, it will
probably require some custom location to write to, otherwise I guess it
should work similar as on desktop.
>
> On 19/02/17 08:23, Mauro Rossi wrote:
>> Fixes the following building errors:
>>
>> external/mesa/src/compiler/glsl/linker.cpp:4642: error: undefined
>> reference
>> to 'shader_cache_read_program_metadata(gl_context*, gl_shader_program*)'
>> external/mesa/src/mesa/program/ir_to_mesa.cpp:3135: error: undefined
>> reference
>> to 'shader_cache_write_program_metadata(gl_context*,
>> gl_shader_program*)'
>> clang++: error: linker command failed with exit code 1
>> ...
>> external/mesa/src/mesa/program/ir_to_mesa.cpp:3135: error: undefined
>> reference
>> to 'shader_cache_write_program_metadata(gl_context*,
>> gl_shader_program*)'
>> external/mesa/src/compiler/glsl/linker.cpp:4642: error: undefined
>> reference
>> to 'shader_cache_read_program_metadata(gl_context*, gl_shader_program*)'
>> clang++: error: linker command failed with exit code 1 (use -v to see
>> invocation)
>> ninja: build stopped: subcommand failed.
>> build/core/ninja.mk:148: recipe for target 'ninja_wrapper' failed
>> make: *** [ninja_wrapper] Error 1
>> ---
>> src/compiler/Android.glsl.mk | 1 +
>> 1 file changed, 1 insertion(+)
>>
>> diff --git a/src/compiler/Android.glsl.mk b/src/compiler/Android.glsl.mk
>> index dcc356f..0aabafa 100644
>> --- a/src/compiler/Android.glsl.mk
>> +++ b/src/compiler/Android.glsl.mk
>> @@ -36,6 +36,7 @@ include $(CLEAR_VARS)
>> LOCAL_SRC_FILES := \
>> $(LIBGLCPP_FILES) \
>> $(LIBGLSL_FILES) \
>> + $(LIBGLSL_SHADER_CACHE_FILES)
>>
>> LOCAL_C_INCLUDES := \
>> $(MESA_TOP)/src/mapi \
>>
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