[Mesa-dev] [PATCH] android: glsl: build shader cache sources

Emil Velikov emil.l.velikov at gmail.com
Mon Feb 20 17:08:05 UTC 2017


On 19 February 2017 at 01:06, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> I would have thought this commit [1] should have fixed it for android as
> weel as scons.
>
As Tapani mentioned - I've opted to disable the code for scons (since
it doesn't build) and enable it for everyone else... but I've missed
this hunk.
Plan is to a) ensure if builds for everyone and b) runs (I've poked
distros to run make check). Such that you get less bugs as we start
using it.

I might have been too selfish and asked first :-]

Mauro, I've pulled and updated your patches [1]. I believe all we need
for those:
10/12 - seems like a hack, but it's a small one so please add a
comment what/why we need libz (
11/12 - leaning towards dropping it - makes things more obvious for
non Android experts
12/12 - needs the piglit/deqp/other test results summary in the commit message

-Emil

[1] https://patchwork.freedesktop.org/project/mesa/patches/?submitter=mauro&state=&q=&archive=&delegate=


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