[Mesa-dev] [PATCH] vbo: kill primitive restart lowering in glDrawArrays
Marek Olšák
maraeo at gmail.com
Mon Feb 20 18:35:36 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
---
src/mesa/vbo/vbo_exec_array.c | 56 ++++++-------------------------------------
1 file changed, 7 insertions(+), 49 deletions(-)
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 6a96167..30c52d5 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -404,77 +404,35 @@ vbo_bind_arrays(struct gl_context *ctx)
*/
static void
vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
GLsizei count, GLuint numInstances, GLuint baseInstance)
{
struct vbo_context *vbo = vbo_context(ctx);
struct _mesa_prim prim[2];
vbo_bind_arrays(ctx);
- /* init most fields to zero */
+ /* OpenGL 4.5 says that primitive restart is ignored with non-indexed
+ * draws.
+ */
memset(prim, 0, sizeof(prim));
prim[0].begin = 1;
prim[0].end = 1;
prim[0].mode = mode;
prim[0].num_instances = numInstances;
prim[0].base_instance = baseInstance;
prim[0].is_indirect = 0;
+ prim[0].start = start;
+ prim[0].count = count;
- /* Implement the primitive restart index */
- if (ctx->Array.PrimitiveRestart &&
- !ctx->Array.PrimitiveRestartFixedIndex &&
- ctx->Array.RestartIndex < count) {
- GLuint primCount = 0;
-
- if (ctx->Array.RestartIndex == start) {
- /* special case: RestartIndex at beginning */
- if (count > 1) {
- prim[0].start = start + 1;
- prim[0].count = count - 1;
- primCount = 1;
- }
- }
- else if (ctx->Array.RestartIndex == start + count - 1) {
- /* special case: RestartIndex at end */
- if (count > 1) {
- prim[0].start = start;
- prim[0].count = count - 1;
- primCount = 1;
- }
- }
- else {
- /* general case: RestartIndex in middle, split into two prims */
- prim[0].start = start;
- prim[0].count = ctx->Array.RestartIndex - start;
-
- prim[1] = prim[0];
- prim[1].start = ctx->Array.RestartIndex + 1;
- prim[1].count = count - prim[1].start;
-
- primCount = 2;
- }
-
- if (primCount > 0) {
- /* draw one or two prims */
- vbo->draw_prims(ctx, prim, primCount, NULL,
- GL_TRUE, start, start + count - 1, NULL, 0, NULL);
- }
- }
- else {
- /* no prim restart */
- prim[0].start = start;
- prim[0].count = count;
-
- vbo->draw_prims(ctx, prim, 1, NULL,
- GL_TRUE, start, start + count - 1, NULL, 0, NULL);
- }
+ vbo->draw_prims(ctx, prim, 1, NULL,
+ GL_TRUE, start, start + count - 1, NULL, 0, NULL);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
}
}
/**
* Execute a glRectf() function.
*/
--
2.7.4
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