[Mesa-dev] [PATCH V2 3.5/4] st/mesa: get on-disk shader cache
Timothy Arceri
tarceri at itsqueeze.com
Tue Feb 21 03:18:15 UTC 2017
V2: make sure callback exists before calling it
---
src/mesa/state_tracker/st_context.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index f4ad6d8..6321309 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -538,6 +538,9 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
return NULL;
}
+ if (pipe->screen->get_disk_shader_cache)
+ ctx->Cache = pipe->screen->get_disk_shader_cache(pipe->screen);
+
st_init_driver_flags(&ctx->DriverFlags);
/* XXX: need a capability bit in gallium to query if the pipe
--
2.9.3
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