[Mesa-dev] [PATCH V2 3.5/4] st/mesa: get on-disk shader cache

Marek Olšák maraeo at gmail.com
Tue Feb 21 11:07:12 UTC 2017


Reviewed-by: Marek Olšák <marek.olsak at amd.com>

Marek

On Tue, Feb 21, 2017 at 4:18 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> V2: make sure callback exists before calling it
> ---
>  src/mesa/state_tracker/st_context.c | 3 +++
>  1 file changed, 3 insertions(+)
>
> diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
> index f4ad6d8..6321309 100644
> --- a/src/mesa/state_tracker/st_context.c
> +++ b/src/mesa/state_tracker/st_context.c
> @@ -538,6 +538,9 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
>        return NULL;
>     }
>
> +   if (pipe->screen->get_disk_shader_cache)
> +      ctx->Cache = pipe->screen->get_disk_shader_cache(pipe->screen);
> +
>     st_init_driver_flags(&ctx->DriverFlags);
>
>     /* XXX: need a capability bit in gallium to query if the pipe
> --
> 2.9.3
>
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