[Mesa-dev] [PATCH 5/8] gallium: add get_disk_shader_cache() callback
Nicolai Hähnle
nhaehnle at gmail.com
Wed Feb 22 10:58:03 UTC 2017
On 22.02.2017 07:23, Michel Dänzer wrote:
> On 22/02/17 12:45 PM, Timothy Arceri wrote:
>>
>> +get_disk_shader_cache
>> +^^^^^^^^^^^^^^^^^^^^^
>> +
>> +Returns a pointer to driver-specific on-disk shader cache. If the driver
>> +failed to create the cache or does not support an on-disk shader cache NULL is
>> +returned.
>
> [...]
>
>> + /**
>> + * Returns a pointer to driver-specific on-disk shader cache. If the driver
>> + * failed to create the cache or does not support an on-disk shader cache
>> + * NULL is returned.
>> + */
>> + struct disk_cache *(*get_disk_shader_cache)(struct pipe_screen *screen);
>> };
>
> Drivers which don't support an on-disk shader cache don't set this
> callback in the first place, right? :) (Just a suggestion for
> improvement before landing this patch, not a blocker, no need to resend)
Yeah, but creating the shader cache might have failed, or it might be
disabled. Perhaps a driver that doesn't do its own caching might want to
initialize the cache lazily. I think the interface is more flexible this
way.
Nicolai
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