[Mesa-dev] [PATCH 4/8] st/mesa: implement a tgsi on-disk shader cache

Nicolai Hähnle nhaehnle at gmail.com
Wed Feb 22 11:07:28 UTC 2017


On 22.02.2017 04:45, Timothy Arceri wrote:
> Implements a tgsi cache for the OpenGL state tracker.
>
> V2: add support for compute shaders
> ---
>  src/mesa/Makefile.sources                  |   2 +
>  src/mesa/state_tracker/st_glsl_to_tgsi.cpp |   6 +
>  src/mesa/state_tracker/st_program.c        |  27 +-
>  src/mesa/state_tracker/st_shader_cache.c   | 406 +++++++++++++++++++++++++++++
>  src/mesa/state_tracker/st_shader_cache.h   |  46 ++++
>  5 files changed, 481 insertions(+), 6 deletions(-)
>  create mode 100644 src/mesa/state_tracker/st_shader_cache.c
>  create mode 100644 src/mesa/state_tracker/st_shader_cache.h
>
> diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
> index ee737b0..9262967 100644
> --- a/src/mesa/Makefile.sources
> +++ b/src/mesa/Makefile.sources
> @@ -514,6 +514,8 @@ STATETRACKER_FILES = \
>  	state_tracker/st_sampler_view.h \
>  	state_tracker/st_scissor.c \
>  	state_tracker/st_scissor.h \
> +	state_tracker/st_shader_cache.c \
> +	state_tracker/st_shader_cache.h \
>  	state_tracker/st_texture.c \
>  	state_tracker/st_texture.h \
>  	state_tracker/st_tgsi_lower_yuv.c \
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index 476d185..d43d821 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -54,6 +54,7 @@
>  #include "st_format.h"
>  #include "st_glsl_types.h"
>  #include "st_nir.h"
> +#include "st_shader_cache.h"
>
>  #include <algorithm>
>
> @@ -6870,6 +6871,11 @@ extern "C" {
>  GLboolean
>  st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
>  {
> +   /* Return early if we are loading the shader from on-disk cache */
> +   if (st_load_tgsi_from_disk_cache(ctx, prog)) {
> +      return GL_TRUE;
> +   }
> +
>     struct pipe_screen *pscreen = ctx->st->pipe->screen;
>     assert(prog->data->LinkStatus);
>
> diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
> index 3795f25..4d9250b 100644
> --- a/src/mesa/state_tracker/st_program.c
> +++ b/src/mesa/state_tracker/st_program.c
> @@ -58,6 +58,7 @@
>  #include "st_mesa_to_tgsi.h"
>  #include "st_atifs_to_tgsi.h"
>  #include "st_nir.h"
> +#include "st_shader_cache.h"
>  #include "cso_cache/cso_context.h"
>
>
> @@ -364,7 +365,6 @@ st_release_cp_variants(struct st_context *st, struct st_compute_program *stcp)
>     }
>  }
>
> -
>  /**
>   * Translate a vertex program.
>   */
> @@ -583,7 +583,6 @@ st_translate_vertex_program(struct st_context *st,
>                                        &stvp->tgsi.stream_output);
>
>        free_glsl_to_tgsi_visitor(stvp->glsl_to_tgsi);
> -      stvp->glsl_to_tgsi = NULL;
>     } else
>        error = st_translate_mesa_program(st->ctx,
>                                          PIPE_SHADER_VERTEX,
> @@ -608,8 +607,15 @@ st_translate_vertex_program(struct st_context *st,
>        return false;
>     }
>
> -   stvp->tgsi.tokens = ureg_get_tokens(ureg, NULL);
> +   unsigned num_tokens;
> +   stvp->tgsi.tokens = ureg_get_tokens(ureg, &num_tokens);
>     ureg_destroy(ureg);
> +
> +   if (stvp->glsl_to_tgsi) {
> +      stvp->glsl_to_tgsi = NULL;
> +      st_store_tgsi_in_disk_cache(st, &stvp->Base, NULL, num_tokens);
> +   }
> +
>     return stvp->tgsi.tokens != NULL;
>  }
>
> @@ -1031,7 +1037,6 @@ st_translate_fragment_program(struct st_context *st,
>                             fs_output_semantic_index);
>
>        free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi);
> -      stfp->glsl_to_tgsi = NULL;
>     } else if (stfp->ati_fs)
>        st_translate_atifs_program(ureg,
>                                   stfp->ati_fs,
> @@ -1064,8 +1069,15 @@ st_translate_fragment_program(struct st_context *st,
>                                  fs_output_semantic_name,
>                                  fs_output_semantic_index);
>
> -   stfp->tgsi.tokens = ureg_get_tokens(ureg, NULL);
> +   unsigned num_tokens;
> +   stfp->tgsi.tokens = ureg_get_tokens(ureg, &num_tokens);
>     ureg_destroy(ureg);
> +
> +   if (stfp->glsl_to_tgsi) {
> +      stfp->glsl_to_tgsi = NULL;
> +      st_store_tgsi_in_disk_cache(st, &stfp->Base, NULL, num_tokens);
> +   }
> +
>     return stfp->tgsi.tokens != NULL;
>  }
>
> @@ -1600,13 +1612,16 @@ st_translate_program_common(struct st_context *st,
>                          output_semantic_name,
>                          output_semantic_index);
>
> -   out_state->tokens = ureg_get_tokens(ureg, NULL);
> +   unsigned num_tokens;
> +   out_state->tokens = ureg_get_tokens(ureg, &num_tokens);
>     ureg_destroy(ureg);
>
>     st_translate_stream_output_info(glsl_to_tgsi,
>                                     outputMapping,
>                                     &out_state->stream_output);
>
> +   st_store_tgsi_in_disk_cache(st, prog, out_state, num_tokens);
> +
>     if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
>        _mesa_print_program(prog);
>        debug_printf("\n");
> diff --git a/src/mesa/state_tracker/st_shader_cache.c b/src/mesa/state_tracker/st_shader_cache.c
> new file mode 100644
> index 0000000..84ad94e
> --- /dev/null
> +++ b/src/mesa/state_tracker/st_shader_cache.c
> @@ -0,0 +1,406 @@
> +/*
> + * Copyright © 2017 Timothy Arceri
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> + * DEALINGS IN THE SOFTWARE.
> + */
> +
> +#include <stdio.h>
> +
> +#include "st_program.h"
> +#include "st_shader_cache.h"
> +#include "compiler/glsl/program.h"
> +#include "pipe/p_shader_tokens.h"
> +#include "program/ir_to_mesa.h"
> +#include "util/u_memory.h"
> +
> +static void
> +write_stream_out_to_cache(struct blob *blob,
> +                          struct pipe_shader_state *tgsi)
> +{
> +   blob_write_bytes(blob, &tgsi->stream_output,
> +                    sizeof(tgsi->stream_output));
> +}
> +
> +static void
> +write_tgsi_to_cache(struct blob *blob, struct pipe_shader_state *tgsi,
> +                    struct st_context *st, unsigned char *sha1,
> +                    unsigned num_tokens)
> +{
> +   blob_write_uint32(blob, num_tokens);
> +   blob_write_bytes(blob, tgsi->tokens,
> +                    num_tokens * sizeof(struct tgsi_token));
> +
> +   disk_cache_put(st->ctx->Cache, sha1, blob->data, blob->size);
> +}
> +
> +/**
> + * Store tgsi and any other required state in on-disk shader cache.
> + */
> +void
> +st_store_tgsi_in_disk_cache(struct st_context *st, struct gl_program *prog,
> +                            struct pipe_shader_state *out_state,
> +                            unsigned num_tokens)
> +{
> +   if (!st->ctx->Cache)
> +      return;
> +
> +   /* Exit early when we are dealing with a ff shader with no source file to
> +    * generate a source from.
> +    */
> +   if (*prog->sh.data->sha1 == 0)
> +      return;
> +
> +   unsigned char *sha1;
> +   struct blob *blob = blob_create(NULL);
> +
> +   switch (prog->info.stage) {
> +   case MESA_SHADER_VERTEX: {
> +      struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
> +      sha1 = stvp->sha1;
> +
> +      blob_write_uint32(blob, stvp->num_inputs);
> +      blob_write_bytes(blob, stvp->index_to_input,
> +                       sizeof(stvp->index_to_input));
> +      blob_write_bytes(blob, stvp->result_to_output,
> +                       sizeof(stvp->result_to_output));
> +
> +      write_stream_out_to_cache(blob, &stvp->tgsi);
> +      write_tgsi_to_cache(blob, &stvp->tgsi, st, sha1, num_tokens);
> +      break;
> +   }
> +   case MESA_SHADER_TESS_EVAL: {
> +      struct st_tesseval_program *step = (struct st_tesseval_program *) prog;
> +      sha1 = step->sha1;
> +
> +      write_stream_out_to_cache(blob, out_state);
> +      write_tgsi_to_cache(blob, out_state, st, sha1, num_tokens);
> +      break;
> +   }
> +   case MESA_SHADER_TESS_CTRL: {
> +      struct st_tessctrl_program *stcp = (struct st_tessctrl_program *) prog;
> +      sha1 = stcp->sha1;
> +
> +      write_stream_out_to_cache(blob, out_state);
> +      write_tgsi_to_cache(blob, out_state, st, sha1, num_tokens);
> +      break;
> +   }
> +   case MESA_SHADER_GEOMETRY: {
> +      struct st_geometry_program *stgp = (struct st_geometry_program *) prog;
> +      sha1 = stgp->sha1;
> +
> +      write_stream_out_to_cache(blob, out_state);
> +      write_tgsi_to_cache(blob, out_state, st, sha1, num_tokens);
> +      break;
> +   }
> +   case MESA_SHADER_FRAGMENT: {
> +      struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
> +      sha1 = stfp->sha1;
> +
> +      write_tgsi_to_cache(blob, &stfp->tgsi, st, sha1, num_tokens);
> +      break;
> +   }
> +   case MESA_SHADER_COMPUTE: {
> +      struct st_compute_program *stcp = (struct st_compute_program *) prog;
> +      sha1 = stcp->sha1;
> +
> +      write_tgsi_to_cache(blob, out_state, st, sha1, num_tokens);
> +      break;
> +   }
> +   default:
> +      unreachable("Unsupported stage");
> +   }
> +
> +   if (st->ctx->_Shader->Flags & GLSL_CACHE_INFO) {
> +      char sha1_buf[41];
> +      _mesa_sha1_format(sha1_buf, sha1);
> +      fprintf(stderr, "putting %s tgsi_tokens in cache: %s\n",
> +              _mesa_shader_stage_to_string(prog->info.stage), sha1_buf);
> +   }
> +
> +   ralloc_free(blob);
> +}
> +
> +static void
> +read_stream_out_from_cache(struct blob_reader *blob_reader,
> +                           struct pipe_shader_state *tgsi)
> +{
> +   blob_copy_bytes(blob_reader, (uint8_t *) &tgsi->stream_output,
> +                    sizeof(tgsi->stream_output));
> +}
> +
> +static void
> +read_tgsi_from_cache(struct blob_reader *blob_reader,
> +                     const struct tgsi_token **tokens)
> +{
> +   uint32_t num_tokens  = blob_read_uint32(blob_reader);
> +   unsigned tokens_size = num_tokens * sizeof(struct tgsi_token);
> +   *tokens = (const struct tgsi_token*) MALLOC(tokens_size);
> +   blob_copy_bytes(blob_reader, (uint8_t *) *tokens, tokens_size);
> +}
> +
> +bool
> +st_load_tgsi_from_disk_cache(struct gl_context *ctx,
> +                             struct gl_shader_program *prog)
> +{
> +   if (!ctx->Cache)
> +      return false;
> +
> +   unsigned char *stage_sha1[MESA_SHADER_STAGES];
> +   char sha1_buf[41];
> +
> +   /* Compute and store sha1 for each stage. These will be reused by the
> +    * cache store pass if we fail to find the cached tgsi.
> +    */
> +   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> +      if (prog->_LinkedShaders[i] == NULL)
> +         continue;
> +
> +      char *buf = ralloc_strdup(NULL, "tgsi_tokens ");
> +      _mesa_sha1_format(sha1_buf,
> +                        prog->_LinkedShaders[i]->Program->sh.data->sha1);
> +      ralloc_strcat(&buf, sha1_buf);
> +
> +      struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
> +      switch (glprog->info.stage) {
> +      case MESA_SHADER_VERTEX: {
> +         struct st_vertex_program *stvp = (struct st_vertex_program *) glprog;
> +         stage_sha1[i] = stvp->sha1;
> +         ralloc_strcat(&buf, " vs");
> +         _mesa_sha1_compute(buf, strlen(buf), stage_sha1[i]);
> +         break;
> +      }
> +      case MESA_SHADER_TESS_EVAL: {
> +         struct st_tesseval_program *step =
> +            (struct st_tesseval_program *) glprog;
> +         stage_sha1[i] = step->sha1;
> +         ralloc_strcat(&buf, " tes");
> +         _mesa_sha1_compute(buf, strlen(buf), stage_sha1[i]);
> +         break;
> +      }
> +      case MESA_SHADER_TESS_CTRL: {
> +         struct st_tessctrl_program *stcp =
> +            (struct st_tessctrl_program *) glprog;
> +         stage_sha1[i] = stcp->sha1;
> +         ralloc_strcat(&buf, " tcs");
> +         _mesa_sha1_compute(buf, strlen(buf), stage_sha1[i]);
> +         break;
> +      }

Nitpick: I'd suggest to flip the order of TESS_CTRL and TESS_EVAL to 
match their order in the pipeline. The same goes below.

Cheers,
Nicolai


> +      case MESA_SHADER_GEOMETRY: {
> +         struct st_geometry_program *stgp =
> +            (struct st_geometry_program *) glprog;
> +         stage_sha1[i] = stgp->sha1;
> +         ralloc_strcat(&buf, " gs");
> +         _mesa_sha1_compute(buf, strlen(buf), stage_sha1[i]);
> +         break;
> +      }
> +      case MESA_SHADER_FRAGMENT: {
> +         struct st_fragment_program *stfp =
> +            (struct st_fragment_program *) glprog;
> +         stage_sha1[i] = stfp->sha1;
> +         ralloc_strcat(&buf, " fs");
> +         _mesa_sha1_compute(buf, strlen(buf), stage_sha1[i]);
> +         break;
> +      }
> +      case MESA_SHADER_COMPUTE: {
> +         struct st_compute_program *stcp =
> +            (struct st_compute_program *) glprog;
> +         stage_sha1[i] = stcp->sha1;
> +         ralloc_strcat(&buf, " cs");
> +         _mesa_sha1_compute(buf, strlen(buf), stage_sha1[i]);
> +         break;
> +      }
> +      default:
> +         unreachable("Unsupported stage");
> +      }
> +
> +      ralloc_free(buf);
> +   }
> +
> +   struct st_context *st = st_context(ctx);
> +   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> +      if (prog->_LinkedShaders[i] == NULL)
> +         continue;
> +
> +      unsigned char *sha1 = stage_sha1[i];
> +      size_t size;
> +      uint8_t *buffer = (uint8_t *) disk_cache_get(ctx->Cache, sha1, &size);
> +      if (buffer) {
> +         struct blob_reader blob_reader;
> +         blob_reader_init(&blob_reader, buffer, size);
> +
> +         struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
> +         switch (glprog->info.stage) {
> +         case MESA_SHADER_VERTEX: {
> +            struct st_vertex_program *stvp =
> +               (struct st_vertex_program *) glprog;
> +
> +            st_release_vp_variants(st, stvp);
> +
> +            stvp->num_inputs = blob_read_uint32(&blob_reader);
> +            blob_copy_bytes(&blob_reader, (uint8_t *) stvp->index_to_input,
> +                            sizeof(stvp->index_to_input));
> +            blob_copy_bytes(&blob_reader, (uint8_t *) stvp->result_to_output,
> +                            sizeof(stvp->result_to_output));
> +
> +            read_stream_out_from_cache(&blob_reader, &stvp->tgsi);
> +            read_tgsi_from_cache(&blob_reader, &stvp->tgsi.tokens);
> +
> +            if (st->vp == stvp)
> +               st->dirty |= ST_NEW_VERTEX_PROGRAM(st, stvp);
> +
> +            break;
> +         }
> +         case MESA_SHADER_TESS_EVAL: {
> +            struct st_tesseval_program *sttep =
> +               (struct st_tesseval_program *) glprog;
> +
> +            st_release_basic_variants(st, sttep->Base.Target,
> +                                      &sttep->variants, &sttep->tgsi);
> +
> +            read_stream_out_from_cache(&blob_reader, &sttep->tgsi);
> +            read_tgsi_from_cache(&blob_reader, &sttep->tgsi.tokens);
> +
> +            if (st->tep == sttep)
> +               st->dirty |= sttep->affected_states;
> +
> +            break;
> +         }
> +         case MESA_SHADER_TESS_CTRL: {
> +            struct st_tessctrl_program *sttcp =
> +               (struct st_tessctrl_program *) glprog;
> +
> +            st_release_basic_variants(st, sttcp->Base.Target,
> +                                      &sttcp->variants, &sttcp->tgsi);
> +
> +            read_stream_out_from_cache(&blob_reader, &sttcp->tgsi);
> +            read_tgsi_from_cache(&blob_reader, &sttcp->tgsi.tokens);
> +
> +            if (st->tcp == sttcp)
> +               st->dirty |= sttcp->affected_states;
> +
> +            break;
> +         }
> +         case MESA_SHADER_GEOMETRY: {
> +            struct st_geometry_program *stgp =
> +               (struct st_geometry_program *) glprog;
> +
> +            st_release_basic_variants(st, stgp->Base.Target, &stgp->variants,
> +                                      &stgp->tgsi);
> +
> +            read_stream_out_from_cache(&blob_reader, &stgp->tgsi);
> +            read_tgsi_from_cache(&blob_reader, &stgp->tgsi.tokens);
> +
> +            if (st->gp == stgp)
> +               st->dirty |= stgp->affected_states;
> +
> +            break;
> +         }
> +         case MESA_SHADER_FRAGMENT: {
> +            struct st_fragment_program *stfp =
> +               (struct st_fragment_program *) glprog;
> +
> +            st_release_fp_variants(st, stfp);
> +
> +            read_tgsi_from_cache(&blob_reader, &stfp->tgsi.tokens);
> +
> +            if (st->fp == stfp)
> +               st->dirty |= stfp->affected_states;
> +
> +            break;
> +         }
> +         case MESA_SHADER_COMPUTE: {
> +            struct st_compute_program *stcp =
> +               (struct st_compute_program *) glprog;
> +
> +            st_release_cp_variants(st, stcp);
> +
> +            read_tgsi_from_cache(&blob_reader,
> +                                 (const struct tgsi_token**) &stcp->tgsi.prog);
> +
> +            stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
> +            stcp->tgsi.req_private_mem = 0;
> +            stcp->tgsi.req_input_mem = 0;
> +
> +            if (st->cp == stcp)
> +                st->dirty |= stcp->affected_states;
> +
> +            break;
> +         }
> +         default:
> +            unreachable("Unsupported stage");
> +         }
> +
> +         if (blob_reader.current != blob_reader.end || blob_reader.overrun) {
> +            /* Something very bad has gone wrong discard the item from the
> +             * cache and rebuild/link from source.
> +             */
> +            assert(!"Invalid TGSI shader disk cache item!");
> +
> +            if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
> +               fprintf(stderr, "Error reading program from cache (invalid "
> +                       "TGSI cache item)\n");
> +            }
> +
> +            disk_cache_remove(ctx->Cache, sha1);
> +
> +            goto fallback_recompile;
> +         }
> +
> +         if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
> +            _mesa_sha1_format(sha1_buf, sha1);
> +            fprintf(stderr, "%s tgsi_tokens retrieved from cache: %s\n",
> +                    _mesa_shader_stage_to_string(i), sha1_buf);
> +         }
> +
> +         st_set_prog_affected_state_flags(glprog);
> +         _mesa_associate_uniform_storage(ctx, prog, glprog->Parameters);
> +
> +         free(buffer);
> +      } else {
> +         /* Failed to find a matching cached shader so fallback to recompile.
> +          */
> +         if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
> +            fprintf(stderr, "TGSI cache item not found falling back to "
> +                    "compile.\n");
> +         }
> +
> +         goto fallback_recompile;
> +      }
> +   }
> +
> +   return true;
> +
> +fallback_recompile:
> +
> +   /* GLSL IR was compiled and linked so just fallback to the regular
> +    * glsl to tgsi path.
> +    */
> +   if (prog->data->LinkStatus != linking_skipped)
> +      return false;
> +
> +   for (unsigned i = 0; i < prog->NumShaders; i++) {
> +      _mesa_glsl_compile_shader(ctx, prog->Shaders[i], false, false, true);
> +   }
> +
> +   prog->data->cache_fallback = true;
> +   _mesa_glsl_link_shader(ctx, prog);
> +
> +   return true;
> +}
> diff --git a/src/mesa/state_tracker/st_shader_cache.h b/src/mesa/state_tracker/st_shader_cache.h
> new file mode 100644
> index 0000000..f9e4615
> --- /dev/null
> +++ b/src/mesa/state_tracker/st_shader_cache.h
> @@ -0,0 +1,46 @@
> +/*
> + * Copyright © 2017 Timothy Arceri
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> + * DEALINGS IN THE SOFTWARE.
> + */
> +
> +#include "st_context.h"
> +#include "compiler/glsl/blob.h"
> +#include "main/mtypes.h"
> +#include "pipe/p_state.h"
> +#include "util/disk_cache.h"
> +#include "util/mesa-sha1.h"
> +
> +#ifdef __cplusplus
> +extern "C" {
> +#endif
> +
> +bool
> +st_load_tgsi_from_disk_cache(struct gl_context *ctx,
> +                             struct gl_shader_program *prog);
> +
> +void
> +st_store_tgsi_in_disk_cache(struct st_context *st, struct gl_program *prog,
> +                            struct pipe_shader_state *out_state,
> +                            unsigned num_tokens);
> +
> +#ifdef __cplusplus
> +}
> +#endif
>



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