[Mesa-dev] [PATCH] glsl: enable early_fragment_tests implicitly with post_depth_coverage
Marek Olšák
maraeo at gmail.com
Wed Feb 22 20:03:26 UTC 2017
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Marek
On Wed, Feb 22, 2017 at 9:06 AM, Iago Toral Quiroga <itoral at igalia.com> wrote:
> From: Iago Toral Quiroga <itoral at atlantix-intelskylake.local.igalia.com>
>
> From ARB_post_depth_coverage:
>
> "This extension allows the fragment shader to control whether values in
> gl_SampleMaskIn[] reflect the coverage after application of the early
> depth and stencil tests. This feature can be enabled with the following
> layout qualifier in the fragment shader:
>
> layout(post_depth_coverage) in;
>
> Use of this feature implicitly enables early fragment tests."
>
> And a bit later it also adds:
>
> "early_fragment_tests" requests that fragment tests be performed before
> fragment shader execution, as described in section 15.2.4 "Early Fragment
> Tests" of the OpenGL Specification. If neither this nor post_depth_coverage
> are declared, per-fragment tests will be performed after fragment shader
> execution."
>
> Fixes:
> GL45-CTS.post_depth_coverage_tests.PostDepthSampleMask
> ---
> src/compiler/glsl/linker.cpp | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
> index b6f8bc4..7343e4e 100644
> --- a/src/compiler/glsl/linker.cpp
> +++ b/src/compiler/glsl/linker.cpp
> @@ -1881,7 +1881,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
> }
>
> linked_shader->Program->info.fs.early_fragment_tests |=
> - shader->EarlyFragmentTests;
> + shader->EarlyFragmentTests || shader->PostDepthCoverage;
> linked_shader->Program->info.fs.inner_coverage |= shader->InnerCoverage;
> linked_shader->Program->info.fs.post_depth_coverage |=
> shader->PostDepthCoverage;
> --
> 2.7.4
>
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