[Mesa-dev] [PATCH] glsl: Corrected some typos, error messages and formatting
Andres Gomez
agomez at igalia.com
Thu Feb 23 10:21:05 UTC 2017
Signed-off-by: Andres Gomez <agomez at igalia.com>
---
src/compiler/glsl/ast_to_hir.cpp | 37 +++++++++++++++++++++----------------
1 file changed, 21 insertions(+), 16 deletions(-)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index b90ad97b1de..d7a2b9ddc12 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -2826,8 +2826,8 @@ apply_explicit_binding(struct _mesa_glsl_parse_state *state,
{
if (!qual->flags.q.uniform && !qual->flags.q.buffer) {
_mesa_glsl_error(loc, state,
- "the \"binding\" qualifier only applies to uniforms and "
- "shader storage buffer objects");
+ "the \"binding\" qualifier only applies to uniforms "
+ "and shader storage buffer objects");
return;
}
@@ -2855,9 +2855,9 @@ apply_explicit_binding(struct _mesa_glsl_parse_state *state,
*/
if (qual->flags.q.uniform &&
max_index >= ctx->Const.MaxUniformBufferBindings) {
- _mesa_glsl_error(loc, state, "layout(binding = %u) for %d UBOs exceeds "
- "the maximum number of UBO binding points (%d)",
- qual_binding, elements,
+ _mesa_glsl_error(loc, state, "layout(binding = %u) for %d UBOs "
+ "exceeds the maximum number of UBO binding points "
+ "(%d)", qual_binding, elements,
ctx->Const.MaxUniformBufferBindings);
return;
}
@@ -2873,9 +2873,9 @@ apply_explicit_binding(struct _mesa_glsl_parse_state *state,
*/
if (qual->flags.q.buffer &&
max_index >= ctx->Const.MaxShaderStorageBufferBindings) {
- _mesa_glsl_error(loc, state, "layout(binding = %u) for %d SSBOs exceeds "
- "the maximum number of SSBO binding points (%d)",
- qual_binding, elements,
+ _mesa_glsl_error(loc, state, "layout(binding = %u) for %d SSBOs "
+ "exceeds the maximum number of SSBO binding points "
+ "(%d)", qual_binding, elements,
ctx->Const.MaxShaderStorageBufferBindings);
return;
}
@@ -2900,7 +2900,7 @@ apply_explicit_binding(struct _mesa_glsl_parse_state *state,
assert(ctx->Const.MaxAtomicBufferBindings <= MAX_COMBINED_ATOMIC_BUFFERS);
if (qual_binding >= ctx->Const.MaxAtomicBufferBindings) {
_mesa_glsl_error(loc, state, "layout(binding = %d) exceeds the "
- " maximum number of atomic counter buffer bindings"
+ "maximum number of atomic counter buffer bindings "
"(%u)", qual_binding,
ctx->Const.MaxAtomicBufferBindings);
@@ -2912,7 +2912,7 @@ apply_explicit_binding(struct _mesa_glsl_parse_state *state,
assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS);
if (max_index >= ctx->Const.MaxImageUnits) {
_mesa_glsl_error(loc, state, "Image binding %d exceeds the "
- " maximum number of image units (%d)", max_index,
+ "maximum number of image units (%d)", max_index,
ctx->Const.MaxImageUnits);
return;
}
@@ -2920,7 +2920,8 @@ apply_explicit_binding(struct _mesa_glsl_parse_state *state,
} else {
_mesa_glsl_error(loc, state,
"the \"binding\" qualifier only applies to uniform "
- "blocks, opaque variables, or arrays thereof");
+ "blocks, storage blocks, opaque variables, or arrays "
+ "thereof");
return;
}
@@ -7451,7 +7452,7 @@ ast_interface_block::hir(exec_list *instructions,
return NULL;
} else {
if (expl_align == 0 || expl_align & (expl_align - 1)) {
- _mesa_glsl_error(&loc, state, "align layout qualifier in not a "
+ _mesa_glsl_error(&loc, state, "align layout qualifier is not a "
"power of 2.");
return NULL;
}
@@ -7514,7 +7515,8 @@ ast_interface_block::hir(exec_list *instructions,
_mesa_shader_stage_to_string(state->stage));
}
if (this->instance_name == NULL ||
- strcmp(this->instance_name, "gl_in") != 0 || this->array_specifier == NULL ||
+ strcmp(this->instance_name, "gl_in") != 0 ||
+ this->array_specifier == NULL ||
!this->array_specifier->is_single_dimension()) {
_mesa_glsl_error(&loc, state,
"gl_PerVertex input must be redeclared as "
@@ -7536,7 +7538,8 @@ ast_interface_block::hir(exec_list *instructions,
}
if (state->stage == MESA_SHADER_TESS_CTRL) {
if (this->instance_name == NULL ||
- strcmp(this->instance_name, "gl_out") != 0 || this->array_specifier == NULL) {
+ strcmp(this->instance_name, "gl_out") != 0 ||
+ this->array_specifier == NULL) {
_mesa_glsl_error(&loc, state,
"gl_PerVertex output must be redeclared as "
"gl_out[]");
@@ -7657,12 +7660,14 @@ ast_interface_block::hir(exec_list *instructions,
!this->layout.flags.q.patch &&
this->array_specifier == NULL &&
var_mode == ir_var_shader_in) {
- _mesa_glsl_error(&loc, state, "per-vertex tessellation shader inputs must be arrays");
+ _mesa_glsl_error(&loc, state, "per-vertex tessellation shader inputs "
+ "must be arrays");
} else if (state->stage == MESA_SHADER_TESS_CTRL &&
!this->layout.flags.q.patch &&
this->array_specifier == NULL &&
var_mode == ir_var_shader_out) {
- _mesa_glsl_error(&loc, state, "tessellation control shader outputs must be arrays");
+ _mesa_glsl_error(&loc, state, "tessellation control shader outputs "
+ "must be arrays");
}
--
2.11.0
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