[Mesa-dev] [PATCH] glsl: Corrected some typos, error messages and formatting

Andres Gomez agomez at igalia.com
Thu Feb 23 10:21:05 UTC 2017


Signed-off-by: Andres Gomez <agomez at igalia.com>
---
 src/compiler/glsl/ast_to_hir.cpp | 37 +++++++++++++++++++++----------------
 1 file changed, 21 insertions(+), 16 deletions(-)

diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index b90ad97b1de..d7a2b9ddc12 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -2826,8 +2826,8 @@ apply_explicit_binding(struct _mesa_glsl_parse_state *state,
 {
    if (!qual->flags.q.uniform && !qual->flags.q.buffer) {
       _mesa_glsl_error(loc, state,
-                       "the \"binding\" qualifier only applies to uniforms and "
-                       "shader storage buffer objects");
+                       "the \"binding\" qualifier only applies to uniforms "
+                       "and shader storage buffer objects");
       return;
    }
 
@@ -2855,9 +2855,9 @@ apply_explicit_binding(struct _mesa_glsl_parse_state *state,
        */
       if (qual->flags.q.uniform &&
          max_index >= ctx->Const.MaxUniformBufferBindings) {
-         _mesa_glsl_error(loc, state, "layout(binding = %u) for %d UBOs exceeds "
-                          "the maximum number of UBO binding points (%d)",
-                          qual_binding, elements,
+         _mesa_glsl_error(loc, state, "layout(binding = %u) for %d UBOs "
+                          "exceeds the maximum number of UBO binding points "
+                          "(%d)", qual_binding, elements,
                           ctx->Const.MaxUniformBufferBindings);
          return;
       }
@@ -2873,9 +2873,9 @@ apply_explicit_binding(struct _mesa_glsl_parse_state *state,
        */
       if (qual->flags.q.buffer &&
          max_index >= ctx->Const.MaxShaderStorageBufferBindings) {
-         _mesa_glsl_error(loc, state, "layout(binding = %u) for %d SSBOs exceeds "
-                          "the maximum number of SSBO binding points (%d)",
-                          qual_binding, elements,
+         _mesa_glsl_error(loc, state, "layout(binding = %u) for %d SSBOs "
+                          "exceeds the maximum number of SSBO binding points "
+                          "(%d)", qual_binding, elements,
                           ctx->Const.MaxShaderStorageBufferBindings);
          return;
       }
@@ -2900,7 +2900,7 @@ apply_explicit_binding(struct _mesa_glsl_parse_state *state,
       assert(ctx->Const.MaxAtomicBufferBindings <= MAX_COMBINED_ATOMIC_BUFFERS);
       if (qual_binding >= ctx->Const.MaxAtomicBufferBindings) {
          _mesa_glsl_error(loc, state, "layout(binding = %d) exceeds the "
-                          " maximum number of atomic counter buffer bindings"
+                          "maximum number of atomic counter buffer bindings "
                           "(%u)", qual_binding,
                           ctx->Const.MaxAtomicBufferBindings);
 
@@ -2912,7 +2912,7 @@ apply_explicit_binding(struct _mesa_glsl_parse_state *state,
       assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS);
       if (max_index >= ctx->Const.MaxImageUnits) {
          _mesa_glsl_error(loc, state, "Image binding %d exceeds the "
-                          " maximum number of image units (%d)", max_index,
+                          "maximum number of image units (%d)", max_index,
                           ctx->Const.MaxImageUnits);
          return;
       }
@@ -2920,7 +2920,8 @@ apply_explicit_binding(struct _mesa_glsl_parse_state *state,
    } else {
       _mesa_glsl_error(loc, state,
                        "the \"binding\" qualifier only applies to uniform "
-                       "blocks, opaque variables, or arrays thereof");
+                       "blocks, storage blocks, opaque variables, or arrays "
+                       "thereof");
       return;
    }
 
@@ -7451,7 +7452,7 @@ ast_interface_block::hir(exec_list *instructions,
          return NULL;
       } else {
          if (expl_align == 0 || expl_align & (expl_align - 1)) {
-            _mesa_glsl_error(&loc, state, "align layout qualifier in not a "
+            _mesa_glsl_error(&loc, state, "align layout qualifier is not a "
                              "power of 2.");
             return NULL;
          }
@@ -7514,7 +7515,8 @@ ast_interface_block::hir(exec_list *instructions,
                              _mesa_shader_stage_to_string(state->stage));
          }
          if (this->instance_name == NULL ||
-             strcmp(this->instance_name, "gl_in") != 0 || this->array_specifier == NULL ||
+             strcmp(this->instance_name, "gl_in") != 0 ||
+             this->array_specifier == NULL ||
              !this->array_specifier->is_single_dimension()) {
             _mesa_glsl_error(&loc, state,
                              "gl_PerVertex input must be redeclared as "
@@ -7536,7 +7538,8 @@ ast_interface_block::hir(exec_list *instructions,
          }
          if (state->stage == MESA_SHADER_TESS_CTRL) {
             if (this->instance_name == NULL ||
-                strcmp(this->instance_name, "gl_out") != 0 || this->array_specifier == NULL) {
+                strcmp(this->instance_name, "gl_out") != 0 ||
+                this->array_specifier == NULL) {
                _mesa_glsl_error(&loc, state,
                                 "gl_PerVertex output must be redeclared as "
                                 "gl_out[]");
@@ -7657,12 +7660,14 @@ ast_interface_block::hir(exec_list *instructions,
               !this->layout.flags.q.patch &&
               this->array_specifier == NULL &&
               var_mode == ir_var_shader_in) {
-      _mesa_glsl_error(&loc, state, "per-vertex tessellation shader inputs must be arrays");
+      _mesa_glsl_error(&loc, state, "per-vertex tessellation shader inputs "
+                       "must be arrays");
    } else if (state->stage == MESA_SHADER_TESS_CTRL &&
               !this->layout.flags.q.patch &&
               this->array_specifier == NULL &&
               var_mode == ir_var_shader_out) {
-      _mesa_glsl_error(&loc, state, "tessellation control shader outputs must be arrays");
+      _mesa_glsl_error(&loc, state, "tessellation control shader outputs "
+                       "must be arrays");
    }
 
 
-- 
2.11.0



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