[Mesa-dev] [PATCH 2/2] Revert "glsl: Switch to disable-by-default for the GLSL shader cache"

Marek Olšák maraeo at gmail.com
Thu Feb 23 15:09:48 UTC 2017


On Thu, Feb 23, 2017 at 3:09 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> This reverts commit 0f60c6616e93cba72bff4fbfedb72a753ef78e05.
>
> Piglit and all games tested so far seem to be working without
> issue. This change will allow wide user testing and we can decided
> before the next release if we need to turn it off again.
> ---
>
> I'm in the process of doing some CTS testing. I can hold this
> patch back if there are any issues.
>
>  src/compiler/glsl/tests/cache_test.c | 5 -----
>  src/util/disk_cache.c                | 7 -------
>  2 files changed, 12 deletions(-)
>
> diff --git a/src/compiler/glsl/tests/cache_test.c b/src/compiler/glsl/tests/cache_test.c
> index c4e6e36..de92e5a 100644
> --- a/src/compiler/glsl/tests/cache_test.c
> +++ b/src/compiler/glsl/tests/cache_test.c
> @@ -428,11 +428,6 @@ main(void)
>  #ifdef ENABLE_SHADER_CACHE
>     int err;
>
> -   /* While the shader cache is still experimental, this variable must
> -    * be set or the cache does nothing.
> -    */
> -   setenv("MESA_GLSL_CACHE_ENABLE", "1", 1);
> -
>     test_disk_cache_create();
>
>     test_put_and_get();
> diff --git a/src/util/disk_cache.c b/src/util/disk_cache.c
> index f5e1145..f280f1b 100644
> --- a/src/util/disk_cache.c
> +++ b/src/util/disk_cache.c
> @@ -213,13 +213,6 @@ disk_cache_create(const char *gpu_name, const char *timestamp)
>     if (getenv("MESA_GLSL_CACHE_DISABLE"))
>        goto fail;
>
> -   /* As a temporary measure, (while the shader cache is under
> -    * development, and known to not be fully functional), also require
> -    * the MESA_GLSL_CACHE_ENABLE variable to be set.
> -    */
> -   if (!getenv("MESA_GLSL_CACHE_ENABLE"))
> -      goto fail;

Maybe keep the variable, but default to 1?

Marek


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