[Mesa-dev] [PATCH 1/6] Get rid of trailing whitespace (trivial)

Constantine Charlamov Hi-Angel at yandex.ru
Sun Feb 26 20:31:44 UTC 2017


From: Hi-Angel <Hi-Angel at yandex.ru>

Signed-off-by: Constantine Charlamov <Hi-Angel at yandex.ru>
---
 src/gallium/drivers/r600/r600_shader.c | 44 +++++++++++++++++-----------------
 1 file changed, 22 insertions(+), 22 deletions(-)

diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index 8cb3f8b2f4..46aa2c1abd 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -39,23 +39,23 @@
 #include <stdio.h>
 #include <errno.h>
 
-/* CAYMAN notes 
+/* CAYMAN notes
 Why CAYMAN got loops for lots of instructions is explained here.
 
 -These 8xx t-slot only ops are implemented in all vector slots.
 MUL_LIT, FLT_TO_UINT, INT_TO_FLT, UINT_TO_FLT
-These 8xx t-slot only opcodes become vector ops, with all four 
-slots expecting the arguments on sources a and b. Result is 
+These 8xx t-slot only opcodes become vector ops, with all four
+slots expecting the arguments on sources a and b. Result is
 broadcast to all channels.
 MULLO_INT, MULHI_INT, MULLO_UINT, MULHI_UINT, MUL_64
-These 8xx t-slot only opcodes become vector ops in the z, y, and 
+These 8xx t-slot only opcodes become vector ops in the z, y, and
 x slots.
 EXP_IEEE, LOG_IEEE/CLAMPED, RECIP_IEEE/CLAMPED/FF/INT/UINT/_64/CLAMPED_64
 RECIPSQRT_IEEE/CLAMPED/FF/_64/CLAMPED_64
 SQRT_IEEE/_64
 SIN/COS
-The w slot may have an independent co-issued operation, or if the 
-result is required to be in the w slot, the opcode above may be 
+The w slot may have an independent co-issued operation, or if the
+result is required to be in the w slot, the opcode above may be
 issued in the w slot as well.
 The compiler must issue the source argument to slots z, y, and x
 */
@@ -3160,7 +3160,7 @@ static int r600_shader_from_tgsi(struct r600_context *rctx,
 			goto out_err;
 		}
 	}
-	
+
 	shader->ring_item_sizes[0] = ctx.next_ring_offset;
 	shader->ring_item_sizes[1] = 0;
 	shader->ring_item_sizes[2] = 0;
@@ -4272,7 +4272,7 @@ static int cayman_emit_float_instr(struct r600_shader_ctx *ctx)
 	int i, j, r;
 	struct r600_bytecode_alu alu;
 	int last_slot = (inst->Dst[0].Register.WriteMask & 0x8) ? 4 : 3;
-	
+
 	for (i = 0 ; i < last_slot; i++) {
 		memset(&alu, 0, sizeof(struct r600_bytecode_alu));
 		alu.op = ctx->inst_info->op;
@@ -4799,7 +4799,7 @@ static int tgsi_lit(struct r600_shader_ctx *ctx)
 					alu.last = 1;
 				} else
 					alu.dst.write = 0;
-				
+
 				r = r600_bytecode_add_alu(ctx->bc, &alu);
 				if (r)
 					return r;
@@ -5275,7 +5275,7 @@ static int tgsi_divmod(struct r600_shader_ctx *ctx, int mod, int signed_op)
 
 			memset(&alu, 0, sizeof(struct r600_bytecode_alu));
 			alu.op = ALU_OP1_FLT_TO_UINT;
-		  
+
 			alu.dst.sel = tmp0;
 			alu.dst.chan = 0;
 			alu.dst.write = 1;
@@ -5346,7 +5346,7 @@ static int tgsi_divmod(struct r600_shader_ctx *ctx, int mod, int signed_op)
 			} else {
 				r600_bytecode_src(&alu.src[1], &ctx->src[1], i);
 			}
-			
+
 			alu.last = 1;
 			if ((r = r600_bytecode_add_alu(ctx->bc, &alu)))
 				return r;
@@ -5612,7 +5612,7 @@ static int tgsi_divmod(struct r600_shader_ctx *ctx, int mod, int signed_op)
 			} else {
 				r600_bytecode_src(&alu.src[0], &ctx->src[1], i);
 			}
-			
+
 			alu.src[1].sel = tmp0;
 			alu.src[1].chan = 2;
 
@@ -7014,7 +7014,7 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
 		r = r600_bytecode_add_alu(ctx->bc, &alu);
 		if (r)
 			return r;
-		/* write initial compare value into Z component 
+		/* write initial compare value into Z component
 		  - W src 0 for shadow cube
 		  - X src 1 for shadow cube array */
 		if (inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE ||
@@ -7092,7 +7092,7 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
 				r = r600_bytecode_add_alu(ctx->bc, &alu);
 				if (r)
 					return r;
-					
+
 				r = r600_bytecode_add_tex(ctx->bc, &tex);
 				if (r)
 					return r;
@@ -7419,7 +7419,7 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
 	/* does this shader want a num layers from TXQ for a cube array? */
 	if (has_txq_cube_array_z) {
 		int id = tgsi_tex_get_src_gpr(ctx, sampler_src_reg);
-		
+
 		memset(&alu, 0, sizeof(struct r600_bytecode_alu));
 		alu.op = ALU_OP1_MOV;
 
@@ -8073,10 +8073,10 @@ static int tgsi_log(struct r600_shader_ctx *ctx)
 				alu.op = ALU_OP1_LOG_IEEE;
 				r600_bytecode_src(&alu.src[0], &ctx->src[0], 0);
 				r600_bytecode_src_set_abs(&alu.src[0]);
-			
+
 				alu.dst.sel = ctx->temp_reg;
 				alu.dst.chan = i;
-				if (i == 0) 
+				if (i == 0)
 					alu.dst.write = 1;
 				if (i == 2)
 					alu.last = 1;
@@ -8091,7 +8091,7 @@ static int tgsi_log(struct r600_shader_ctx *ctx)
 			alu.op = ALU_OP1_LOG_IEEE;
 			r600_bytecode_src(&alu.src[0], &ctx->src[0], 0);
 			r600_bytecode_src_set_abs(&alu.src[0]);
-			
+
 			alu.dst.sel = ctx->temp_reg;
 			alu.dst.chan = 0;
 			alu.dst.write = 1;
@@ -8132,10 +8132,10 @@ static int tgsi_log(struct r600_shader_ctx *ctx)
 					alu.dst.write = 1;
 				if (i == 2)
 					alu.last = 1;
-				
+
 				r = r600_bytecode_add_alu(ctx->bc, &alu);
 				if (r)
-					return r;	
+					return r;
 			}
 		} else {
 			memset(&alu, 0, sizeof(struct r600_bytecode_alu));
@@ -8216,7 +8216,7 @@ static int tgsi_log(struct r600_shader_ctx *ctx)
 					alu.dst.write = 1;
 				if (i == 2)
 					alu.last = 1;
-				
+
 				r = r600_bytecode_add_alu(ctx->bc, &alu);
 				if (r)
 					return r;
@@ -8955,7 +8955,7 @@ static int tgsi_umad(struct r600_shader_ctx *ctx)
 
 		alu.src[0].sel = ctx->temp_reg;
 		alu.src[0].chan = i;
-		
+
 		r600_bytecode_src(&alu.src[1], &ctx->src[2], i);
 		if (i == lasti) {
 			alu.last = 1;
-- 
2.11.1



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