[Mesa-dev] [PATCH 1/6] radeon/ac: add llvm_ir_string to ac_shader_binary struct
Timothy Arceri
tarceri at itsqueeze.com
Mon Feb 27 00:49:50 UTC 2017
---
src/amd/common/ac_binary.h | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/amd/common/ac_binary.h b/src/amd/common/ac_binary.h
index 06fd855..df945b2 100644
--- a/src/amd/common/ac_binary.h
+++ b/src/amd/common/ac_binary.h
@@ -56,20 +56,21 @@ struct ac_shader_binary {
/** List of symbol offsets for the shader */
uint64_t *global_symbol_offsets;
unsigned global_symbol_count;
struct ac_shader_reloc *relocs;
unsigned reloc_count;
/** Disassembled shader in a string. */
char *disasm_string;
+ char *llvm_ir_string;
};
struct ac_shader_config {
unsigned num_sgprs;
unsigned num_vgprs;
unsigned spilled_sgprs;
unsigned spilled_vgprs;
unsigned lds_size;
unsigned spi_ps_input_ena;
unsigned spi_ps_input_addr;
--
2.9.3
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