[Mesa-dev] [PATCH 1/2] compiler: Free types in _mesa_glsl_release_types() rather than autofree.
Kenneth Graunke
kenneth at whitecape.org
Mon Feb 27 12:23:56 UTC 2017
Instead of using ralloc_autofree_context() to install an atexit()
handler to ralloc_free(glsl_type::mem_ctx), we can simply free them
from _mesa_glsl_release_types().
This is effectively the same, because _mesa_glsl_release_types() is
called from _mesa_destroy_shader_compiler(), which is called from Mesa's
one_time_fini() function, which Mesa installs as an atexit() handler.
The one advantage here is that it ensures the built-in functions are
destroyed before the types.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/compiler/glsl_types.cpp | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index a431edcdd3f..1da631dcb98 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -40,7 +40,7 @@ void
glsl_type::init_ralloc_type_ctx(void)
{
if (glsl_type::mem_ctx == NULL) {
- glsl_type::mem_ctx = ralloc_autofree_context();
+ glsl_type::mem_ctx = ralloc_context(NULL);
assert(glsl_type::mem_ctx != NULL);
}
}
@@ -416,6 +416,9 @@ _mesa_glsl_release_types(void)
_mesa_hash_table_destroy(glsl_type::interface_types, NULL);
glsl_type::interface_types = NULL;
}
+
+ ralloc_free(glsl_type::mem_ctx);
+ glsl_type::mem_ctx = NULL;
}
--
2.11.1
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